Table of Contents

Class SideHingedDestructibleDoorHandle

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SideHingedDestructibleDoorHandle : FVRInteractiveObject
Inheritance
SideHingedDestructibleDoorHandle
Inherited Members

Constructors

SideHingedDestructibleDoorHandle()

public SideHingedDestructibleDoorHandle()

Fields

AudEvent_DoorknobClose

public AudioEvent AudEvent_DoorknobClose

Field Value

AudioEvent

AudEvent_DoorknobGrab

public AudioEvent AudEvent_DoorknobGrab

Field Value

AudioEvent

AudEvent_DoorknobJiggle

public AudioEvent AudEvent_DoorknobJiggle

Field Value

AudioEvent

AudEvent_DoorknobOpen

public AudioEvent AudEvent_DoorknobOpen

Field Value

AudioEvent

Bolt

public Transform Bolt

Field Value

Transform

BoltPoint_In

public Transform BoltPoint_In

Field Value

Transform

BoltPoint_Out

public Transform BoltPoint_Out

Field Value

Transform

CheckActive

public GameObject CheckActive

Field Value

GameObject

DoorHinge

public Transform DoorHinge

Field Value

Transform

DoorHinge1

public HingeJoint DoorHinge1

Field Value

HingeJoint

DoorHinge2

public HingeJoint DoorHinge2

Field Value

HingeJoint

Frame

public Transform Frame

Field Value

Transform

LastState

public SideHingedDestructibleDoorHandle.DoorknobState LastState

Field Value

SideHingedDestructibleDoorHandle.DoorknobState

Mount

public Transform Mount

Field Value

Transform

RB

public Rigidbody RB

Field Value

Rigidbody

State

public SideHingedDestructibleDoorHandle.DoorknobState State

Field Value

SideHingedDestructibleDoorHandle.DoorknobState

Methods

BeginInteraction(FVRViveHand)

public override void BeginInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRFixedUpdate()

protected override void FVRFixedUpdate()

HoldOpenRoutine()

public void HoldOpenRoutine()

Jiggle()

public void Jiggle()

SetDoorReferences(GameObject, Rigidbody, Transform, Transform, HingeJoint, HingeJoint)

public void SetDoorReferences(GameObject CA, Rigidbody R, Transform F, Transform DH, HingeJoint h1, HingeJoint h2)

Parameters

CA GameObject
R Rigidbody
F Transform
DH Transform
h1 HingeJoint
h2 HingeJoint