Class SosigHand
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
SosigHand
- Inherited Members
-
Constructors
SosigHand()
Fields
E
Field Value
- AIEntity
HeldObject
public SosigWeapon HeldObject
Field Value
- SosigWeapon
IsHoldingObject
public bool IsHoldingObject
Field Value
- bool
IsRightHand
Field Value
- bool
Point_Aimed
public Transform Point_Aimed
Field Value
- Transform
Point_AtRest
public Transform Point_AtRest
Field Value
- Transform
Point_HipFire
public Transform Point_HipFire
Field Value
- Transform
Point_ShieldHold
public Transform Point_ShieldHold
Field Value
- Transform
Pose
public SosigHand.SosigHandPose Pose
Field Value
- SosigHand.SosigHandPose
Root
Field Value
- Transform
S
Field Value
- Sosig
Target
Field Value
- Transform
Methods
ClearAimPoint()
public void ClearAimPoint()
DropHeldObject()
public void DropHeldObject()
ForceUpdateHold()
public void ForceUpdateHold()
Hold()
PickUp(SosigWeapon)
public void PickUp(SosigWeapon o)
Parameters
o
SosigWeapon
public void PoseToward(Transform t)
Parameters
t
Transform
PutAwayHeldObject()
public void PutAwayHeldObject()
SetAimTowardPoint(Vector3)
public void SetAimTowardPoint(Vector3 v)
Parameters
v
Vector3
SetHandPose(SosigHandPose)
public void SetHandPose(SosigHand.SosigHandPose s)
Parameters
s
SosigHand.SosigHandPose
SetPoseDirect(Vector3, Quaternion)
public void SetPoseDirect(Vector3 pos, Quaternion rot)
Parameters
pos
Vector3
rot
Quaternion
ThrowObject(Vector3, Vector3)
public void ThrowObject(Vector3 velocity, Vector3 targPoint)
Parameters
velocity
Vector3
targPoint
Vector3