Table of Contents

Class TAH_DefensePoint

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TAH_DefensePoint : MonoBehaviour
Inheritance
TAH_DefensePoint

Constructors

TAH_DefensePoint()

public TAH_DefensePoint()

Fields

BeginTouch

public GameObject BeginTouch

Field Value

GameObject

NavBlock

public GameObject NavBlock

Field Value

GameObject

NavGroup

public wwBotWurstNavPointGroup NavGroup

Field Value

wwBotWurstNavPointGroup

PointCircle

public GameObject PointCircle

Field Value

GameObject

Spawner

public TAH_DefensePoint.TAH_BotSpawner Spawner

Field Value

TAH_DefensePoint.TAH_BotSpawner

StaticBotSpawnPoints

public Transform[] StaticBotSpawnPoints

Field Value

Transform[]

Methods

Awake()

public void Awake()

BeginWave(TAH_WaveDefinition)

public void BeginWave(TAH_WaveDefinition waveDef)

Parameters

waveDef TAH_WaveDefinition

EndDefense()

public void EndDefense()

EndWave()

public void EndWave()

InitiateDefense()

public void InitiateDefense()