Class TAH_DefensePoint
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TAH_DefensePoint : MonoBehaviour
- Inheritance
-
TAH_DefensePoint
Constructors
TAH_DefensePoint()
public TAH_DefensePoint()
Fields
BeginTouch
public GameObject BeginTouch
Field Value
- GameObject
NavBlock
public GameObject NavBlock
Field Value
- GameObject
NavGroup
public wwBotWurstNavPointGroup NavGroup
Field Value
- wwBotWurstNavPointGroup
PointCircle
public GameObject PointCircle
Field Value
- GameObject
Spawner
public TAH_DefensePoint.TAH_BotSpawner Spawner
Field Value
- TAH_DefensePoint.TAH_BotSpawner
StaticBotSpawnPoints
public Transform[] StaticBotSpawnPoints
Field Value
- Transform[]
Methods
Awake()
BeginWave(TAH_WaveDefinition)
public void BeginWave(TAH_WaveDefinition waveDef)
Parameters
waveDef
TAH_WaveDefinition
EndDefense()
EndWave()
InitiateDefense()
public void InitiateDefense()