Class TG_Pointer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TG_Pointer : ToolGun
- Inheritance
-
TG_Pointer
- Inherited Members
-
Constructors
TG_Pointer()
Fields
AudEvent_Delete
public AudioEvent AudEvent_Delete
Field Value
- AudioEvent
AudEvent_Deselect
public AudioEvent AudEvent_Deselect
Field Value
- AudioEvent
AudEvent_Place
public AudioEvent AudEvent_Place
Field Value
- AudioEvent
AudEvent_Select
public AudioEvent AudEvent_Select
Field Value
- AudioEvent
Dial
Field Value
- Transform
Gizmo_CanPlace
public Transform Gizmo_CanPlace
Field Value
- Transform
Gizmo_CantPlace
public Transform Gizmo_CantPlace
Field Value
- Transform
Mode
public TG_Pointer.PointerMode Mode
Field Value
- TG_Pointer.PointerMode
PlacementBoundsPrefab
public GameObject PlacementBoundsPrefab
Field Value
- GameObject
PlacementBoundsRenderer
public TG_Bounds PlacementBoundsRenderer
Field Value
- TG_Bounds
Prefab_CanPlace
public GameObject Prefab_CanPlace
Field Value
- GameObject
Prefab_CantPlace
public GameObject Prefab_CantPlace
Field Value
- GameObject
Prefab_TGLine
public GameObject Prefab_TGLine
Field Value
- GameObject
Prefab_TGLineFacing
public GameObject Prefab_TGLineFacing
Field Value
- GameObject
Prefab_TGPoint
public GameObject Prefab_TGPoint
Field Value
- GameObject
SelectionLaser
public Transform SelectionLaser
Field Value
- Transform
SelectionRange
public float SelectionRange
Field Value
- float
ThumbDialXRots
public List<float> ThumbDialXRots
Field Value
- List<float>
public Transform Thumbbutton
Field Value
- Transform
public Vector3 Thumbbutton_In
Field Value
- Vector3
public Vector3 Thumbbutton_Out
Field Value
- Vector3
public TG_Pointer.PointerTool Tool
Field Value
- TG_Pointer.PointerTool
Methods
Awake()
protected override void Awake()
ClearFunction()
public override void ClearFunction()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
OnDestroy()
public override void OnDestroy()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand