Class TR_SpinJackRoom
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TR_SpinJackRoom : MonoBehaviour, IRoomTriggerable
- Inheritance
-
TR_SpinJackRoom
- Implements
-
Constructors
TR_SpinJackRoom()
Fields
JackSpawns_Size2
public Transform[] JackSpawns_Size2
Field Value
- Transform[]
JackSpawns_Size3
public Transform[] JackSpawns_Size3
Field Value
- Transform[]
JackSpawns_Size4
public Transform[] JackSpawns_Size4
Field Value
- Transform[]
MyLight
public AlloyAreaLight MyLight
Field Value
- AlloyAreaLight
SpinJackPrefabs
public GameObject[] SpinJackPrefabs
Field Value
- GameObject[]
Methods
Init(int, RedRoom)
public void Init(int roomTileSize, RedRoom room)
Parameters
roomTileSize
int
room
RedRoom
SetRoom(RedRoom)
public void SetRoom(RedRoom room)
Parameters
room
RedRoom
Start()
Update()