Class ToolBoxDrawer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ToolBoxDrawer : FVRInteractiveObject
- Inheritance
-
ToolBoxDrawer
- Inherited Members
-
Constructors
Fields
public Transform BaseBayObjectPos1
Field Value
- Transform
public Transform BaseBayObjectPos2
Field Value
- Transform
public Vector3 BaseDrawerColScale
Field Value
- Vector3
Field Value
- float
public List<ToolBoxDrawerBay> Bays
Field Value
- List<ToolBoxDrawerBay>
public BoxCollider DrawerCol
Field Value
- BoxCollider
Field Value
- Transform
public Vector3 HandleRots_Held
Field Value
- Vector3
public Vector3 HandleRots_Unheld
Field Value
- Vector3
public GameObject Interior
Field Value
- GameObject
public float LaserThickness
Field Value
- float
public Transform[] Lasers
Field Value
- Transform[]
Field Value
- float
Field Value
- Transform
Field Value
- ToolBox
Methods
public bool AttemptToGrab(FVRViveHand hand)
Parameters
hand
FVRViveHand
Returns
- bool
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
protected override void Start()
public void UpdateBayStates()
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand