Class WinterEnemySpawnZone
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class WinterEnemySpawnZone : MonoBehaviour
- Inheritance
-
WinterEnemySpawnZone
Constructors
WinterEnemySpawnZone()
public WinterEnemySpawnZone()
Fields
CanSpawnInView
public bool CanSpawnInView
Field Value
- bool
DefaultOrder
public Sosig.SosigOrder DefaultOrder
Field Value
- Sosig.SosigOrder
DespawnRange
public float DespawnRange
Field Value
- float
DoesSpawnOnEntry
public bool DoesSpawnOnEntry
Field Value
- bool
Group
public WinterEnemySpawnZone.SpawnGroup Group
Field Value
- WinterEnemySpawnZone.SpawnGroup
IsPatrolZone
Field Value
- bool
MaxCanBeAlive
Field Value
- int
MaxToSpawnEver
public int MaxToSpawnEver
Field Value
- int
OnEntryCooldown
public Vector2 OnEntryCooldown
Field Value
- Vector2
PatrolPoints
public List<Transform> PatrolPoints
Field Value
- List<Transform>
PatrolSpawnPoints
public List<Transform> PatrolSpawnPoints
Field Value
- List<Transform>
RefireTickRangeAfterSpawnFailure
public Vector2 RefireTickRangeAfterSpawnFailure
Field Value
- Vector2
RefireTickRangeAfterSpawnSuccess
public Vector2 RefireTickRangeAfterSpawnSuccess
Field Value
- Vector2
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>
SpawnRange
public Vector2 SpawnRange
Field Value
- Vector2
UsesMaxTotalSpawnedCount
public bool UsesMaxTotalSpawnedCount
Field Value
- bool
VolumesToCheck
public List<Transform> VolumesToCheck
Field Value
- List<Transform>
Methods
CheckIfDeadSosigWasMine(Sosig)
public void CheckIfDeadSosigWasMine(Sosig s)
Parameters
s
Sosig
DespawnAll()
IsPlayerInAnyVolumes(Vector3)
public bool IsPlayerInAnyVolumes(Vector3 p)
Parameters
p
Vector3
Returns
- bool
public bool TestVolumeBool(Transform t, Vector3 pos)
Parameters
t
Transform
pos
Vector3
Returns
- bool