Table of Contents

Class WinterEnemySpawnZone

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class WinterEnemySpawnZone : MonoBehaviour
Inheritance
WinterEnemySpawnZone

Constructors

WinterEnemySpawnZone()

public WinterEnemySpawnZone()

Fields

CanSpawnInView

public bool CanSpawnInView

Field Value

bool

DefaultOrder

public Sosig.SosigOrder DefaultOrder

Field Value

Sosig.SosigOrder

DespawnRange

public float DespawnRange

Field Value

float

DoesSpawnOnEntry

public bool DoesSpawnOnEntry

Field Value

bool

Group

public WinterEnemySpawnZone.SpawnGroup Group

Field Value

WinterEnemySpawnZone.SpawnGroup

IsPatrolZone

public bool IsPatrolZone

Field Value

bool

MaxCanBeAlive

public int MaxCanBeAlive

Field Value

int

MaxToSpawnEver

public int MaxToSpawnEver

Field Value

int

OnEntryCooldown

public Vector2 OnEntryCooldown

Field Value

Vector2

PatrolPoints

public List<Transform> PatrolPoints

Field Value

List<Transform>

PatrolSpawnPoints

public List<Transform> PatrolSpawnPoints

Field Value

List<Transform>

RefireTickRangeAfterSpawnFailure

public Vector2 RefireTickRangeAfterSpawnFailure

Field Value

Vector2

RefireTickRangeAfterSpawnSuccess

public Vector2 RefireTickRangeAfterSpawnSuccess

Field Value

Vector2

SpawnPoints

public List<Transform> SpawnPoints

Field Value

List<Transform>

SpawnRange

public Vector2 SpawnRange

Field Value

Vector2

UsesMaxTotalSpawnedCount

public bool UsesMaxTotalSpawnedCount

Field Value

bool

VolumesToCheck

public List<Transform> VolumesToCheck

Field Value

List<Transform>

Methods

CheckIfDeadSosigWasMine(Sosig)

public void CheckIfDeadSosigWasMine(Sosig s)

Parameters

s Sosig

DespawnAll()

public void DespawnAll()

IsPlayerInAnyVolumes(Vector3)

public bool IsPlayerInAnyVolumes(Vector3 p)

Parameters

p Vector3

Returns

bool

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool