Table of Contents

Class ZosigFlagManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ZosigFlagManager : MonoBehaviour
Inheritance
ZosigFlagManager

Constructors

ZosigFlagManager()

public ZosigFlagManager()

Fields

DebugPrintEnabled

public bool DebugPrintEnabled

Field Value

bool

ResetFlagsOnGameStart

public List<string> ResetFlagsOnGameStart

Field Value

List<string>

TestingStartFlags

public List<ZosigFlagManager.TestingFlagPreset> TestingStartFlags

Field Value

List<ZosigFlagManager.TestingFlagPreset>

Methods

AddToFlag(string, int)

public void AddToFlag(string flag, int val)

Parameters

flag string
val int

ContainsKey(string)

public bool ContainsKey(string key)

Parameters

key string

Returns

bool

GetFlagValue(string)

public int GetFlagValue(string flag)

Parameters

flag string

Returns

int

GetNumEntries()

public int GetNumEntries()

Returns

int

Init()

public void Init()

IsFlag(string)

public bool IsFlag(string flag)

Parameters

flag string

Returns

bool

OnDestroy()

public void OnDestroy()

PlayerDeathSaveToSaveFile()

public void PlayerDeathSaveToSaveFile()

PrintAll()

public void PrintAll()

Save()

public void Save()

SetFlag(string, bool)

public void SetFlag(string flag, bool val)

Parameters

flag string
val bool

SetFlag(string, int)

public void SetFlag(string flag, int val)

Parameters

flag string
val int

SetFlagMaxBlend(string, int)

public void SetFlagMaxBlend(string flag, int val)

Parameters

flag string
val int

SubstractFromFlag(string, int)

public bool SubstractFromFlag(string flag, int val)

Parameters

flag string
val int

Returns

bool