Table of Contents

Class ZosigFlagOnItemDetect

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ZosigFlagOnItemDetect : MonoBehaviour
Inheritance
ZosigFlagOnItemDetect

Constructors

ZosigFlagOnItemDetect()

public ZosigFlagOnItemDetect()

Fields

BlockingFlag

public string BlockingFlag

Field Value

string

BlockingFlagValue

public int BlockingFlagValue

Field Value

int

DestroysOnDetect

public bool DestroysOnDetect

Field Value

bool

Flag

public string Flag

Field Value

string

HasBlockingFlag

public bool HasBlockingFlag

Field Value

bool

InstaSpawnsSomething

public bool InstaSpawnsSomething

Field Value

bool

KeepsDetecting

public bool KeepsDetecting

Field Value

bool

ObjectsToBeDetected

public List<FVRObject> ObjectsToBeDetected

Field Value

List<FVRObject>

PingSpawners

public bool PingSpawners

Field Value

bool

RequiredFlag

public string RequiredFlag

Field Value

string

RequiredFlagValueOrAbove

public int RequiredFlagValueOrAbove

Field Value

int

RequiresFlagForDetect

public bool RequiresFlagForDetect

Field Value

bool

SetsToValue

public int SetsToValue

Field Value

int

SpawnThing

public GameObject SpawnThing

Field Value

GameObject

TablesToPing

public List<ZosigSpawnFromTable> TablesToPing

Field Value

List<ZosigSpawnFromTable>

Methods

RefreshFlagCache()

public void RefreshFlagCache()