Class ZosigFlagOnItemDetect
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ZosigFlagOnItemDetect : MonoBehaviour
- Inheritance
-
ZosigFlagOnItemDetect
Constructors
ZosigFlagOnItemDetect()
public ZosigFlagOnItemDetect()
Fields
BlockingFlag
public string BlockingFlag
Field Value
- string
BlockingFlagValue
public int BlockingFlagValue
Field Value
- int
DestroysOnDetect
public bool DestroysOnDetect
Field Value
- bool
Flag
Field Value
- string
HasBlockingFlag
public bool HasBlockingFlag
Field Value
- bool
InstaSpawnsSomething
public bool InstaSpawnsSomething
Field Value
- bool
KeepsDetecting
public bool KeepsDetecting
Field Value
- bool
ObjectsToBeDetected
public List<FVRObject> ObjectsToBeDetected
Field Value
- List<FVRObject>
PingSpawners
Field Value
- bool
RequiredFlag
public string RequiredFlag
Field Value
- string
RequiredFlagValueOrAbove
public int RequiredFlagValueOrAbove
Field Value
- int
RequiresFlagForDetect
public bool RequiresFlagForDetect
Field Value
- bool
SetsToValue
Field Value
- int
SpawnThing
public GameObject SpawnThing
Field Value
- GameObject
TablesToPing
public List<ZosigSpawnFromTable> TablesToPing
Field Value
- List<ZosigSpawnFromTable>
Methods
RefreshFlagCache()
public void RefreshFlagCache()