Table of Contents

Class sblp

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class sblp : FVRFireArm
Inheritance
sblp
Inherited Members

Constructors

sblp()

public sblp()

Fields

AudEvent_End

public List<AudioEvent> AudEvent_End

Field Value

List<AudioEvent>

AudEvent_Err

public AudioEvent AudEvent_Err

Field Value

AudioEvent

AudEvent_Start

public List<AudioEvent> AudEvent_Start

Field Value

List<AudioEvent>

AudSource_B

public AudioSource AudSource_B

Field Value

AudioSource

BPDic

public Dictionary<MatBallisticType, sblp.BParamType> BPDic

Field Value

Dictionary<MatBallisticType, sblp.BParamType>

BParams

public List<sblp.BParamType> BParams

Field Value

List<sblp.BParamType>

BThickness

public Vector3 BThickness

Field Value

Vector3

B_Prefab

public GameObject B_Prefab

Field Value

GameObject

Bs

public List<Transform> Bs

Field Value

List<Transform>

BulletHoleDecalOverride

public BulletHoleDecalType BulletHoleDecalOverride

Field Value

BulletHoleDecalType

EjectorCurve

public AnimationCurve EjectorCurve

Field Value

AnimationCurve

EjectorPieces

public List<Transform> EjectorPieces

Field Value

List<Transform>

EjectorRanges

public List<Vector2> EjectorRanges

Field Value

List<Vector2>

Fore

public Transform Fore

Field Value

Transform

ForeRange

public Vector2 ForeRange

Field Value

Vector2

IPoint_Prefab

public GameObject IPoint_Prefab

Field Value

GameObject

IPoints

public List<sblpPoint> IPoints

Field Value

List<sblpPoint>

LM_B

public LayerMask LM_B

Field Value

LayerMask

Latch

public Transform Latch

Field Value

Transform

LatchRange

public Vector2 LatchRange

Field Value

Vector2

MagGrabTrig

public GameObject MagGrabTrig

Field Value

GameObject

MagWellTrig

public GameObject MagWellTrig

Field Value

GameObject

PSys_Disengage

public ParticleSystem PSys_Disengage

Field Value

ParticleSystem

PSys_Engage

public ParticleSystem PSys_Engage

Field Value

ParticleSystem

PSys_Steam

public ParticleSystem PSys_Steam

Field Value

ParticleSystem

ThumbButton

public Transform ThumbButton

Field Value

Transform

ThumbButtonRange

public Vector2 ThumbButtonRange

Field Value

Vector2

Trigger

public Transform Trigger

Field Value

Transform

TriggerFiringThreshold

public float TriggerFiringThreshold

Field Value

float

TriggerRange

public Vector2 TriggerRange

Field Value

Vector2

TriggerResetThreshold

public float TriggerResetThreshold

Field Value

float

Methods

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRUpdate()

protected override void FVRUpdate()

GetMagMountingTransform()

public override Transform GetMagMountingTransform()

Returns

Transform

LoadMag(FVRFireArmMagazine)

public override void LoadMag(FVRFireArmMagazine mag)

Parameters

mag FVRFireArmMagazine

OnDestroy()

public override void OnDestroy()

Start()

protected override void Start()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand