Class sblp
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class sblp : FVRFireArm
- Inheritance
-
sblp
- Inherited Members
-
Constructors
sblp()
Fields
AudEvent_End
public List<AudioEvent> AudEvent_End
Field Value
- List<AudioEvent>
AudEvent_Err
public AudioEvent AudEvent_Err
Field Value
- AudioEvent
AudEvent_Start
public List<AudioEvent> AudEvent_Start
Field Value
- List<AudioEvent>
AudSource_B
public AudioSource AudSource_B
Field Value
- AudioSource
BPDic
public Dictionary<MatBallisticType, sblp.BParamType> BPDic
Field Value
- Dictionary<MatBallisticType, sblp.BParamType>
BParams
public List<sblp.BParamType> BParams
Field Value
- List<sblp.BParamType>
BThickness
public Vector3 BThickness
Field Value
- Vector3
B_Prefab
public GameObject B_Prefab
Field Value
- GameObject
Bs
public List<Transform> Bs
Field Value
- List<Transform>
BulletHoleDecalOverride
public BulletHoleDecalType BulletHoleDecalOverride
Field Value
- BulletHoleDecalType
EjectorCurve
public AnimationCurve EjectorCurve
Field Value
- AnimationCurve
EjectorPieces
public List<Transform> EjectorPieces
Field Value
- List<Transform>
EjectorRanges
public List<Vector2> EjectorRanges
Field Value
- List<Vector2>
Fore
Field Value
- Transform
ForeRange
Field Value
- Vector2
IPoint_Prefab
public GameObject IPoint_Prefab
Field Value
- GameObject
IPoints
public List<sblpPoint> IPoints
Field Value
- List<sblpPoint>
LM_B
Field Value
- LayerMask
Latch
Field Value
- Transform
LatchRange
public Vector2 LatchRange
Field Value
- Vector2
MagGrabTrig
public GameObject MagGrabTrig
Field Value
- GameObject
MagWellTrig
public GameObject MagWellTrig
Field Value
- GameObject
PSys_Disengage
public ParticleSystem PSys_Disengage
Field Value
- ParticleSystem
PSys_Engage
public ParticleSystem PSys_Engage
Field Value
- ParticleSystem
PSys_Steam
public ParticleSystem PSys_Steam
Field Value
- ParticleSystem
public Transform ThumbButton
Field Value
- Transform
public Vector2 ThumbButtonRange
Field Value
- Vector2
Trigger
Field Value
- Transform
TriggerFiringThreshold
public float TriggerFiringThreshold
Field Value
- float
TriggerRange
public Vector2 TriggerRange
Field Value
- Vector2
TriggerResetThreshold
public float TriggerResetThreshold
Field Value
- float
Methods
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
public override Transform GetMagMountingTransform()
Returns
- Transform
LoadMag(FVRFireArmMagazine)
public override void LoadMag(FVRFireArmMagazine mag)
Parameters
mag
FVRFireArmMagazine
OnDestroy()
public override void OnDestroy()
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand