Table of Contents

Class wwGatlingGun

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwGatlingGun : MonoBehaviour
Inheritance
wwGatlingGun

Constructors

wwGatlingGun()

public wwGatlingGun()

Fields

AmmoType

public int AmmoType

Field Value

int

AudioClipSet

public FVRFirearmAudioSet AudioClipSet

Field Value

FVRFirearmAudioSet

GunBarrels

public Transform GunBarrels

Field Value

Transform

MuzzleFX

public wwGatlingGun.MuzzleFireType[] MuzzleFX

Field Value

MuzzleFireType[]

MuzzlePos

public Transform MuzzlePos

Field Value

Transform

TailClass

public FVRTailSoundClass TailClass

Field Value

FVRTailSoundClass

m_pool_mechanics

protected SM.AudioSourcePool m_pool_mechanics

Field Value

SM.AudioSourcePool

m_pool_shot

protected SM.AudioSourcePool m_pool_shot

Field Value

SM.AudioSourcePool

m_pool_tail

protected SM.AudioSourcePool m_pool_tail

Field Value

SM.AudioSourcePool

Methods

Awake()

public void Awake()

CrankGun(float)

public void CrankGun(float crank)

Parameters

crank float

Update()

public void Update()