Class wwGatlingGun
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class wwGatlingGun : MonoBehaviour
- Inheritance
-
wwGatlingGun
Constructors
wwGatlingGun()
Fields
AmmoType
Field Value
- int
AudioClipSet
public FVRFirearmAudioSet AudioClipSet
Field Value
- FVRFirearmAudioSet
GunBarrels
public Transform GunBarrels
Field Value
- Transform
MuzzleFX
public wwGatlingGun.MuzzleFireType[] MuzzleFX
Field Value
- MuzzleFireType[]
MuzzlePos
public Transform MuzzlePos
Field Value
- Transform
TailClass
public FVRTailSoundClass TailClass
Field Value
- FVRTailSoundClass
m_pool_mechanics
protected SM.AudioSourcePool m_pool_mechanics
Field Value
- SM.AudioSourcePool
m_pool_shot
protected SM.AudioSourcePool m_pool_shot
Field Value
- SM.AudioSourcePool
m_pool_tail
protected SM.AudioSourcePool m_pool_tail
Field Value
- SM.AudioSourcePool
Methods
Awake()
CrankGun(float)
public void CrankGun(float crank)
Parameters
crank
float
Update()