Class AnvilManager
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class AnvilManager : MonoBehaviour
- Inheritance
-
AnvilManager
Constructors
AnvilManager()
Fields
Instance
public static AnvilManager Instance
Field Value
- AnvilManager
Methods
AnvilUpdate()
public static void AnvilUpdate()
GetBundleAsync(string)
public static AnvilCallback<AssetBundle> GetBundleAsync(string bundle)
Parameters
bundle
string
Returns
- AnvilCallback<AssetBundle>
LoadAsync(AssetID)
public static AnvilCallback<GameObject> LoadAsync(AssetID assetID)
Parameters
assetID
AssetID
Returns
- AnvilCallback<GameObject>
PreloadBundleAsync(string)
public static AnvilPrewarmCallback PreloadBundleAsync(string bundle)
Parameters
bundle
string
Returns
- AnvilPrewarmCallback
Run(IEnumerator)
public static void Run(IEnumerator routine)
Parameters
routine
IEnumerator