Table of Contents

Class GrenadeSkeeballGame

Namespace
Global
Assembly
Assembly-CSharp.dll
public class GrenadeSkeeballGame : MonoBehaviour
Inheritance
GrenadeSkeeballGame

Constructors

GrenadeSkeeballGame()

public GrenadeSkeeballGame()

Fields

AudioBeep1

public AudioSource AudioBeep1

Field Value

AudioSource

AudioBegin1

public AudioSource AudioBegin1

Field Value

AudioSource

AudioPointsBlue

public AudioSource AudioPointsBlue

Field Value

AudioSource

AudioPointsRed

public AudioSource AudioPointsRed

Field Value

AudioSource

AudioPointsYellow

public AudioSource AudioPointsYellow

Field Value

AudioSource

GrenadeForce

public Vector3 GrenadeForce

Field Value

Vector3

GrenadePrefab

public GameObject GrenadePrefab

Field Value

GameObject

GrenadeSpawnPoint

public Transform GrenadeSpawnPoint

Field Value

Transform

PSystem_1000

public ParticleSystem PSystem_1000

Field Value

ParticleSystem

PSystem_500

public ParticleSystem PSystem_500

Field Value

ParticleSystem

PSystem_5000

public ParticleSystem PSystem_5000

Field Value

ParticleSystem

ScoreReadout

public Text ScoreReadout

Field Value

Text

TargetPrefabSet

public GameObject TargetPrefabSet

Field Value

GameObject

Methods

AddPoints(int)

public void AddPoints(int p)

Parameters

p int

BeginGame(int)

public void BeginGame(int j)

Parameters

j int

ClearGame()

public void ClearGame()

SetPlayHeight(int)

public void SetPlayHeight(int i)

Parameters

i int

SpawnPointsFX(Vector3, PointsParticleType)

public void SpawnPointsFX(Vector3 pos, GrenadeSkeeballGame.PointsParticleType type)

Parameters

pos Vector3
type GrenadeSkeeballGame.PointsParticleType