Class GrenadeSkeeballGame
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class GrenadeSkeeballGame : MonoBehaviour
- Inheritance
-
GrenadeSkeeballGame
Constructors
GrenadeSkeeballGame()
public GrenadeSkeeballGame()
Fields
AudioBeep1
public AudioSource AudioBeep1
Field Value
- AudioSource
AudioBegin1
public AudioSource AudioBegin1
Field Value
- AudioSource
AudioPointsBlue
public AudioSource AudioPointsBlue
Field Value
- AudioSource
AudioPointsRed
public AudioSource AudioPointsRed
Field Value
- AudioSource
AudioPointsYellow
public AudioSource AudioPointsYellow
Field Value
- AudioSource
GrenadeForce
public Vector3 GrenadeForce
Field Value
- Vector3
GrenadePrefab
public GameObject GrenadePrefab
Field Value
- GameObject
GrenadeSpawnPoint
public Transform GrenadeSpawnPoint
Field Value
- Transform
PSystem_1000
public ParticleSystem PSystem_1000
Field Value
- ParticleSystem
PSystem_500
public ParticleSystem PSystem_500
Field Value
- ParticleSystem
PSystem_5000
public ParticleSystem PSystem_5000
Field Value
- ParticleSystem
ScoreReadout
Field Value
- Text
TargetPrefabSet
public GameObject TargetPrefabSet
Field Value
- GameObject
Methods
AddPoints(int)
public void AddPoints(int p)
Parameters
p
int
BeginGame(int)
public void BeginGame(int j)
Parameters
j
int
ClearGame()
SetPlayHeight(int)
public void SetPlayHeight(int i)
Parameters
i
int
SpawnPointsFX(Vector3, PointsParticleType)
public void SpawnPointsFX(Vector3 pos, GrenadeSkeeballGame.PointsParticleType type)
Parameters
pos
Vector3
type
GrenadeSkeeballGame.PointsParticleType