Class Amplifier
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Amplifier : FVRFireArmAttachmentInterface
- Inheritance
-
Amplifier
- Inherited Members
-
Constructors
Amplifier()
Fields
AudEvent_Flip
public AudioEvent AudEvent_Flip
Field Value
- AudioEvent
BackupFireArm
public FVRFireArm BackupFireArm
Field Value
- FVRFireArm
BackupMuzzle
public Transform BackupMuzzle
Field Value
- Transform
BackupPO
public FVRPhysicalObject BackupPO
Field Value
- FVRPhysicalObject
CurSelectedOptionIndex
public int CurSelectedOptionIndex
Field Value
- int
DoesFlip
Field Value
- bool
ElevationStep
Field Value
- int
FlipDown
Field Value
- float
FlipPart
public Transform FlipPart
Field Value
- Transform
FlipUp
Field Value
- float
OptionTypes
public List<OpticOptionType> OptionTypes
Field Value
- List<OpticOptionType>
ScopeCam
Field Value
- ScopeCam
TargetAimer
public Transform TargetAimer
Field Value
- Transform
UI
Field Value
- OpticUI
UISpawnPoint
public Transform UISpawnPoint
Field Value
- Transform
UsesZoomPiece
public bool UsesZoomPiece
Field Value
- bool
WindageStep
Field Value
- int
ZeroDistanceIndex
public int ZeroDistanceIndex
Field Value
- int
ZeroDistances
public List<float> ZeroDistances
Field Value
- List<float>
ZoomPiece
public Transform ZoomPiece
Field Value
- Transform
ZoomSettings
public List<Amplifier.ZoomSetting> ZoomSettings
Field Value
- List<Amplifier.ZoomSetting>
m_zoomSettingIndex
public int m_zoomSettingIndex
Field Value
- int
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
GoToSetting(int)
public void GoToSetting(int i)
Parameters
i
int
OnAttach()
public override void OnAttach()
OnDetach()
public override void OnDetach()
PopulateDefaultZoom()
public void PopulateDefaultZoom()
SetCurSettingDown()
public void SetCurSettingDown()
SetCurSettingUp(bool)
public void SetCurSettingUp(bool cycle)
Parameters
cycle
bool
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
Zero()