Table of Contents

Class BevelCubeTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BevelCubeTarget : MonoBehaviour, IFVRDamageable
Inheritance
BevelCubeTarget
Implements

Constructors

BevelCubeTarget()

public BevelCubeTarget()

Fields

DestroyEffect

public GameObject DestroyEffect

Field Value

GameObject

DoesSuicide

public bool DoesSuicide

Field Value

bool

Game

public Cubegame Game

Field Value

Cubegame

Life

public int Life

Field Value

int

MessageNum

public int MessageNum

Field Value

int

MoveType

public BevelCubeTarget.BevelCubeTargetMovementType MoveType

Field Value

BevelCubeTarget.BevelCubeTargetMovementType

OnDieMessageTarget

public GameObject OnDieMessageTarget

Field Value

GameObject

Points

public int Points

Field Value

int

RotMultiplier

public float RotMultiplier

Field Value

float

VelMultiplier

public float VelMultiplier

Field Value

float

Methods

Boom(bool)

public void Boom(bool getPoints)

Parameters

getPoints bool

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Start()

public void Start()