Table of Contents

Class BoomskeeManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BoomskeeManager : MonoBehaviour
Inheritance
BoomskeeManager

Constructors

BoomskeeManager()

public BoomskeeManager()

Fields

AudEvent_Building

public AudioClip AudEvent_Building

Field Value

AudioClip

AudEvent_GameOver

public AudioClip AudEvent_GameOver

Field Value

AudioClip

AudEvent_GrenadeExplodeOutOfField

public AudioClip AudEvent_GrenadeExplodeOutOfField

Field Value

AudioClip

AudEvent_Music_Intro

public AudioClip AudEvent_Music_Intro

Field Value

AudioClip

AudEvent_NadeSpawn

public AudioEvent AudEvent_NadeSpawn

Field Value

AudioEvent

AudEvent_Ramp_Strong

public AudioClip AudEvent_Ramp_Strong

Field Value

AudioClip

AudEvent_Ramp_Weak

public AudioClip AudEvent_Ramp_Weak

Field Value

AudioClip

AudEvent_Trophy_Bronze

public AudioClip AudEvent_Trophy_Bronze

Field Value

AudioClip

AudEvent_Trophy_Gold

public AudioClip AudEvent_Trophy_Gold

Field Value

AudioClip

AudEvent_Trophy_Silver

public AudioClip AudEvent_Trophy_Silver

Field Value

AudioClip

AudEvent_Vehicle_Car

public AudioClip AudEvent_Vehicle_Car

Field Value

AudioClip

AudEvent_Vehicle_Train

public AudioClip AudEvent_Vehicle_Train

Field Value

AudioClip

AudEvent_Vehicle_Truck

public AudioClip AudEvent_Vehicle_Truck

Field Value

AudioClip

AudEvents_Progression

public List<AudioClip> AudEvents_Progression

Field Value

List<AudioClip>

AudMain

public AudioSource AudMain

Field Value

AudioSource

ClipQueue

public Queue<AudioClip> ClipQueue

Field Value

Queue<AudioClip>

DebugText

public Text DebugText

Field Value

Text

GD_BlastRadius

public Text GD_BlastRadius

Field Value

Text

GD_CurrentNade

public Text GD_CurrentNade

Field Value

Text

GD_DefaultSprite

public Sprite GD_DefaultSprite

Field Value

Sprite

GD_FuseTime

public Text GD_FuseTime

Field Value

Text

GD_FuseType

public Text GD_FuseType

Field Value

Text

GD_Sprite

public Image GD_Sprite

Field Value

Image

GD_ThrowDistance

public Text GD_ThrowDistance

Field Value

Text

MultDisplay

public Text MultDisplay

Field Value

Text

MultPos

public Transform MultPos

Field Value

Transform

NadeFabs

public List<BoomskeeManager.BSNade> NadeFabs

Field Value

List<BoomskeeManager.BSNade>

NadeQueue

public Queue<BoomskeeManager.BSNade> NadeQueue

Field Value

Queue<BoomskeeManager.BSNade>

NadeSpawnPoint

public Transform NadeSpawnPoint

Field Value

Transform

PSys_100k

public ParticleSystem PSys_100k

Field Value

ParticleSystem

PSys_10k

public ParticleSystem PSys_10k

Field Value

ParticleSystem

PSys_1Mil

public ParticleSystem PSys_1Mil

Field Value

ParticleSystem

PSys_200k

public ParticleSystem PSys_200k

Field Value

ParticleSystem

PSys_20Mil

public ParticleSystem PSys_20Mil

Field Value

ParticleSystem

PSys_300k

public ParticleSystem PSys_300k

Field Value

ParticleSystem

PSys_50k

public ParticleSystem PSys_50k

Field Value

ParticleSystem

PSys_5Mil

public ParticleSystem PSys_5Mil

Field Value

ParticleSystem

PSys_Mult

public ParticleSystem PSys_Mult

Field Value

ParticleSystem

P_Buildings

public List<GameObject> P_Buildings

Field Value

List<GameObject>

P_Trees

public List<GameObject> P_Trees

Field Value

List<GameObject>

P_Trophies

public List<GameObject> P_Trophies

Field Value

List<GameObject>

Ramps

public List<BoomskeeRamp> Ramps

Field Value

List<BoomskeeRamp>

Roads

public List<BoomskeeManager.Road> Roads

Field Value

List<BoomskeeManager.Road>

ScoreDisplay1

public Text ScoreDisplay1

Field Value

Text

ScoreDisplay2

public Text ScoreDisplay2

Field Value

Text

Sensor

public Transform Sensor

Field Value

Transform

SpawnPoints_Buildings_High

public List<Transform> SpawnPoints_Buildings_High

Field Value

List<Transform>

SpawnPoints_Buildings_Low

public List<Transform> SpawnPoints_Buildings_Low

Field Value

List<Transform>

SpawnPoints_Buildings_Medium

public List<Transform> SpawnPoints_Buildings_Medium

Field Value

List<Transform>

SpawnPoints_Trees

public List<Transform> SpawnPoints_Trees

Field Value

List<Transform>

SpawnPoints_Trophies_High

public List<Transform> SpawnPoints_Trophies_High

Field Value

List<Transform>

SpawnPoints_Trophies_Low

public List<Transform> SpawnPoints_Trophies_Low

Field Value

List<Transform>

SpawnPoints_Trophies_Medium

public List<Transform> SpawnPoints_Trophies_Medium

Field Value

List<Transform>

State

public BoomskeeManager.BSGameState State

Field Value

BoomskeeManager.BSGameState

Tokens

public int Tokens

Field Value

int

Methods

AccelerateNade(FVRPhysicalObject)

public void AccelerateNade(FVRPhysicalObject p)

Parameters

p FVRPhysicalObject

EnqueueMachineSound(AudioClip, float)

public void EnqueueMachineSound(AudioClip clip, float delay)

Parameters

clip AudioClip
delay float

GiveBonusNade()

public void GiveBonusNade()

HitNothing()

public void HitNothing()

PlayClipLowPriority(AudioClip)

public void PlayClipLowPriority(AudioClip clip)

Parameters

clip AudioClip

ScoringEvent(int, Vector3)

public void ScoringEvent(int points, Vector3 basePos)

Parameters

points int
basePos Vector3

SpawnScoreParticle()

public void SpawnScoreParticle()

TargetDestroyed_Building(BoomskeeTarget, TargType)

public void TargetDestroyed_Building(BoomskeeTarget t, BoomskeeTarget.TargType ttype)

Parameters

t BoomskeeTarget
ttype BoomskeeTarget.TargType

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool