Class BoomskeeManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BoomskeeManager : MonoBehaviour
- Inheritance
-
BoomskeeManager
Constructors
BoomskeeManager()
Fields
AudEvent_Building
public AudioClip AudEvent_Building
Field Value
- AudioClip
AudEvent_GameOver
public AudioClip AudEvent_GameOver
Field Value
- AudioClip
AudEvent_GrenadeExplodeOutOfField
public AudioClip AudEvent_GrenadeExplodeOutOfField
Field Value
- AudioClip
AudEvent_Music_Intro
public AudioClip AudEvent_Music_Intro
Field Value
- AudioClip
AudEvent_NadeSpawn
public AudioEvent AudEvent_NadeSpawn
Field Value
- AudioEvent
AudEvent_Ramp_Strong
public AudioClip AudEvent_Ramp_Strong
Field Value
- AudioClip
AudEvent_Ramp_Weak
public AudioClip AudEvent_Ramp_Weak
Field Value
- AudioClip
AudEvent_Trophy_Bronze
public AudioClip AudEvent_Trophy_Bronze
Field Value
- AudioClip
AudEvent_Trophy_Gold
public AudioClip AudEvent_Trophy_Gold
Field Value
- AudioClip
AudEvent_Trophy_Silver
public AudioClip AudEvent_Trophy_Silver
Field Value
- AudioClip
AudEvent_Vehicle_Car
public AudioClip AudEvent_Vehicle_Car
Field Value
- AudioClip
AudEvent_Vehicle_Train
public AudioClip AudEvent_Vehicle_Train
Field Value
- AudioClip
AudEvent_Vehicle_Truck
public AudioClip AudEvent_Vehicle_Truck
Field Value
- AudioClip
AudEvents_Progression
public List<AudioClip> AudEvents_Progression
Field Value
- List<AudioClip>
AudMain
public AudioSource AudMain
Field Value
- AudioSource
ClipQueue
public Queue<AudioClip> ClipQueue
Field Value
- Queue<AudioClip>
DebugText
Field Value
- Text
GD_BlastRadius
public Text GD_BlastRadius
Field Value
- Text
GD_CurrentNade
public Text GD_CurrentNade
Field Value
- Text
GD_DefaultSprite
public Sprite GD_DefaultSprite
Field Value
- Sprite
GD_FuseTime
Field Value
- Text
GD_FuseType
Field Value
- Text
GD_Sprite
Field Value
- Image
GD_ThrowDistance
public Text GD_ThrowDistance
Field Value
- Text
MultDisplay
Field Value
- Text
MultPos
Field Value
- Transform
NadeFabs
public List<BoomskeeManager.BSNade> NadeFabs
Field Value
- List<BoomskeeManager.BSNade>
NadeQueue
public Queue<BoomskeeManager.BSNade> NadeQueue
Field Value
- Queue<BoomskeeManager.BSNade>
NadeSpawnPoint
public Transform NadeSpawnPoint
Field Value
- Transform
PSys_100k
public ParticleSystem PSys_100k
Field Value
- ParticleSystem
PSys_10k
public ParticleSystem PSys_10k
Field Value
- ParticleSystem
PSys_1Mil
public ParticleSystem PSys_1Mil
Field Value
- ParticleSystem
PSys_200k
public ParticleSystem PSys_200k
Field Value
- ParticleSystem
PSys_20Mil
public ParticleSystem PSys_20Mil
Field Value
- ParticleSystem
PSys_300k
public ParticleSystem PSys_300k
Field Value
- ParticleSystem
PSys_50k
public ParticleSystem PSys_50k
Field Value
- ParticleSystem
PSys_5Mil
public ParticleSystem PSys_5Mil
Field Value
- ParticleSystem
PSys_Mult
public ParticleSystem PSys_Mult
Field Value
- ParticleSystem
P_Buildings
public List<GameObject> P_Buildings
Field Value
- List<GameObject>
P_Trees
public List<GameObject> P_Trees
Field Value
- List<GameObject>
P_Trophies
public List<GameObject> P_Trophies
Field Value
- List<GameObject>
Ramps
public List<BoomskeeRamp> Ramps
Field Value
- List<BoomskeeRamp>
Roads
public List<BoomskeeManager.Road> Roads
Field Value
- List<BoomskeeManager.Road>
ScoreDisplay1
public Text ScoreDisplay1
Field Value
- Text
ScoreDisplay2
public Text ScoreDisplay2
Field Value
- Text
Sensor
Field Value
- Transform
SpawnPoints_Buildings_High
public List<Transform> SpawnPoints_Buildings_High
Field Value
- List<Transform>
SpawnPoints_Buildings_Low
public List<Transform> SpawnPoints_Buildings_Low
Field Value
- List<Transform>
SpawnPoints_Buildings_Medium
public List<Transform> SpawnPoints_Buildings_Medium
Field Value
- List<Transform>
SpawnPoints_Trees
public List<Transform> SpawnPoints_Trees
Field Value
- List<Transform>
SpawnPoints_Trophies_High
public List<Transform> SpawnPoints_Trophies_High
Field Value
- List<Transform>
SpawnPoints_Trophies_Low
public List<Transform> SpawnPoints_Trophies_Low
Field Value
- List<Transform>
SpawnPoints_Trophies_Medium
public List<Transform> SpawnPoints_Trophies_Medium
Field Value
- List<Transform>
State
public BoomskeeManager.BSGameState State
Field Value
- BoomskeeManager.BSGameState
Tokens
Field Value
- int
Methods
AccelerateNade(FVRPhysicalObject)
public void AccelerateNade(FVRPhysicalObject p)
Parameters
p
FVRPhysicalObject
EnqueueMachineSound(AudioClip, float)
public void EnqueueMachineSound(AudioClip clip, float delay)
Parameters
clip
AudioClip
delay
float
GiveBonusNade()
public void GiveBonusNade()
HitNothing()
PlayClipLowPriority(AudioClip)
public void PlayClipLowPriority(AudioClip clip)
Parameters
clip
AudioClip
ScoringEvent(int, Vector3)
public void ScoringEvent(int points, Vector3 basePos)
Parameters
points
int
basePos
Vector3
SpawnScoreParticle()
public void SpawnScoreParticle()
TargetDestroyed_Building(BoomskeeTarget, TargType)
public void TargetDestroyed_Building(BoomskeeTarget t, BoomskeeTarget.TargType ttype)
Parameters
t
BoomskeeTarget
ttype
BoomskeeTarget.TargType
public bool TestVolumeBool(Transform t, Vector3 pos)
Parameters
t
Transform
pos
Vector3
Returns
- bool