Class CarlGustaf
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class CarlGustaf : FVRFireArm
- Inheritance
-
CarlGustaf
- Inherited Members
Constructors
CarlGustaf()
public CarlGustaf()
Fields
AudEvent_BackSound
public AudioEvent AudEvent_BackSound
Field Value
CHState
public CarlGustaf.ChargingHandleState CHState
Field Value
COM
public Transform COM
Field Value
- Transform
Chamber
public FVRFireArmChamber Chamber
Field Value
ChargingHandBack
public Transform ChargingHandBack
Field Value
- Transform
ChargingHandForward
public Transform ChargingHandForward
Field Value
- Transform
ChargingHandle
public Transform ChargingHandle
Field Value
- Transform
ShellInsertEject
public CarlGustafShellInsertEject ShellInsertEject
Field Value
TailLatch
public CarlGustafLatch TailLatch
Field Value
Trigger
public Transform Trigger
Field Value
- Transform
TriggerFiringThreshold
public float TriggerFiringThreshold
Field Value
TriggerResetThreshold
public float TriggerResetThreshold
Field Value
Trigger_ForwardValue
public float Trigger_ForwardValue
Field Value
Trigger_RearwardValue
public float Trigger_RearwardValue
Field Value
ZThreshold
public float ZThreshold
Field Value
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
FixCOM()
public void FixCOM()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand