Class CarlGustafShellInsertEject
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class CarlGustafShellInsertEject : FVRInteractiveObject
- Inheritance
-
CarlGustafShellInsertEject
- Inherited Members
-
Constructors
CarlGustafShellInsertEject()
public CarlGustafShellInsertEject()
Fields
AudEvent_ShellIn
public AudioEvent AudEvent_ShellIn
Field Value
- AudioEvent
AudEvent_ShellInStart
public AudioEvent AudEvent_ShellInStart
Field Value
- AudioEvent
AudEvent_ShellOut
public AudioEvent AudEvent_ShellOut
Field Value
- AudioEvent
AudEvent_ShellOutStart
public AudioEvent AudEvent_ShellOutStart
Field Value
- AudioEvent
CG
Field Value
- CarlGustaf
CSState
public CarlGustafShellInsertEject.ChamberSlideState CSState
Field Value
- CarlGustafShellInsertEject.ChamberSlideState
ChamberPoint_Back
public Transform ChamberPoint_Back
Field Value
- Transform
ChamberPoint_Forward
public Transform ChamberPoint_Forward
Field Value
- Transform
Col
Field Value
- Collider
ZThreshold
Field Value
- float
Methods
Awake()
protected override void Awake()
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
IsInteractable()
public override bool IsInteractable()
Returns
- bool
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand