Class ConfigurablePointsNode
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ConfigurablePointsNode : FVRPhysicalObject
- Inheritance
-
ConfigurablePointsNode
- Derived
-
- Inherited Members
-
Constructors
ConfigurablePointsNode()
public ConfigurablePointsNode()
Fields
ChannelLabel
Field Value
- Text
EModule
public EventModule EModule
Field Value
- EventModule
KeypadPoint
public Transform KeypadPoint
Field Value
- Transform
NType
public ConfigurablePointsNode.NodeType NType
Field Value
- ConfigurablePointsNode.NodeType
Points
public List<Vector3> Points
Field Value
- List<Vector3>
public Transform ReferenceTransform
Field Value
- Transform
Rots
public List<Quaternion> Rots
Field Value
- List<Quaternion>
m_channel
Field Value
- int
m_isOn
Field Value
- bool
m_keypad
protected EventNumericalKeypad m_keypad
Field Value
- EventNumericalKeypad
m_uiDirty
Field Value
- bool
Methods
AddPoint(Vector3)
public virtual void AddPoint(Vector3 v)
Parameters
v
Vector3
Awake()
protected override void Awake()
DeletePoint(TG_Point)
public virtual void DeletePoint(TG_Point p)
Parameters
p
TG_Point
FVRUpdate()
protected override void FVRUpdate()
GetBoundsPos()
public Vector3 GetBoundsPos()
Returns
- Vector3
GetBoundsRot()
public Quaternion GetBoundsRot()
Returns
- Quaternion
GetBoundsScale()
public Vector3 GetBoundsScale()
Returns
- Vector3
HasAvailablePoint()
public bool HasAvailablePoint()
Returns
- bool
HasValidBounds()
public bool HasValidBounds()
Returns
- bool
public void InitiateInput_Channel()
PointPosesChanged()
public virtual void PointPosesChanged()
SetChannel(int)
public void SetChannel(int i)
Parameters
i
int
SetChannel(string)
public void SetChannel(string s)
Parameters
s
string
SetOnOff(bool)
public virtual void SetOnOff(bool b)
Parameters
b
bool
SetOnOff(int)
public void SetOnOff(int i)
Parameters
i
int
UpdateBounds()
public void UpdateBounds()
UpdateUI()
public virtual void UpdateUI()