Table of Contents

Class ConfigurablePointsNode

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ConfigurablePointsNode : FVRPhysicalObject
Inheritance
ConfigurablePointsNode
Derived
Inherited Members

Constructors

ConfigurablePointsNode()

public ConfigurablePointsNode()

Fields

ChannelLabel

public Text ChannelLabel

Field Value

Text

EModule

public EventModule EModule

Field Value

EventModule

KeypadPoint

public Transform KeypadPoint

Field Value

Transform

NType

public ConfigurablePointsNode.NodeType NType

Field Value

ConfigurablePointsNode.NodeType

Points

public List<Vector3> Points

Field Value

List<Vector3>

ReferenceTransform

public Transform ReferenceTransform

Field Value

Transform

Rots

public List<Quaternion> Rots

Field Value

List<Quaternion>

m_channel

protected int m_channel

Field Value

int

m_isOn

protected bool m_isOn

Field Value

bool

m_keypad

protected EventNumericalKeypad m_keypad

Field Value

EventNumericalKeypad

m_uiDirty

protected bool m_uiDirty

Field Value

bool

Methods

AddPoint(Vector3)

public virtual void AddPoint(Vector3 v)

Parameters

v Vector3

Awake()

protected override void Awake()

DeletePoint(TG_Point)

public virtual void DeletePoint(TG_Point p)

Parameters

p TG_Point

FVRUpdate()

protected override void FVRUpdate()

GetBoundsPos()

public Vector3 GetBoundsPos()

Returns

Vector3

GetBoundsRot()

public Quaternion GetBoundsRot()

Returns

Quaternion

GetBoundsScale()

public Vector3 GetBoundsScale()

Returns

Vector3

HasAvailablePoint()

public bool HasAvailablePoint()

Returns

bool

HasValidBounds()

public bool HasValidBounds()

Returns

bool

InitiateInput_Channel()

public void InitiateInput_Channel()

PointPosesChanged()

public virtual void PointPosesChanged()

SetChannel(int)

public void SetChannel(int i)

Parameters

i int

SetChannel(string)

public void SetChannel(string s)

Parameters

s string

SetOnOff(bool)

public virtual void SetOnOff(bool b)

Parameters

b bool

SetOnOff(int)

public void SetOnOff(int i)

Parameters

i int

UpdateBounds()

public void UpdateBounds()

UpdateUI()

public virtual void UpdateUI()