Table of Contents

Class ConfigurableSoldierBotSpawner

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ConfigurableSoldierBotSpawner : MonoBehaviour
Inheritance
ConfigurableSoldierBotSpawner

Constructors

ConfigurableSoldierBotSpawner()

public ConfigurableSoldierBotSpawner()

Fields

ArmorSetting

public int ArmorSetting

Field Value

int

AutoSpawnMaxAmounts

public int[] AutoSpawnMaxAmounts

Field Value

int[]

AutoSpawnMaxSetting

public int AutoSpawnMaxSetting

Field Value

int

AutoSpawnSpeedSetting

public int AutoSpawnSpeedSetting

Field Value

int

BotAmount

public Text BotAmount

Field Value

Text

BotAutoSpawnLabel

public Text BotAutoSpawnLabel

Field Value

Text

BotConfigs

public wwBotWurstConfig[] BotConfigs

Field Value

wwBotWurstConfig[]

BotModernGunPrefabs

public GameObject[] BotModernGunPrefabs

Field Value

GameObject[]

BotModernGuns_Pistol

public List<GameObject> BotModernGuns_Pistol

Field Value

List<GameObject>

BotModernGuns_Rifle

public List<GameObject> BotModernGuns_Rifle

Field Value

List<GameObject>

BotModernGuns_SMG

public List<GameObject> BotModernGuns_SMG

Field Value

List<GameObject>

BotModernGuns_Shotgun

public List<GameObject> BotModernGuns_Shotgun

Field Value

List<GameObject>

BotSpecialConfigs

public wwBotWurstConfig[] BotSpecialConfigs

Field Value

wwBotWurstConfig[]

BotSpecialPrefabs

public GameObject[] BotSpecialPrefabs

Field Value

GameObject[]

BotSpecialWeapons

public List<GameObject> BotSpecialWeapons

Field Value

List<GameObject>

BotTypePrefabs

public GameObject[] BotTypePrefabs

Field Value

GameObject[]

DesiredSpawnRange

public float DesiredSpawnRange

Field Value

float

DesiredSpawnRangeMax

public float DesiredSpawnRangeMax

Field Value

float

DropChance

public float DropChance

Field Value

float

DropLootTable

public SV_LootTable DropLootTable

Field Value

SV_LootTable

GronchNavPoints

public Transform[] GronchNavPoints

Field Value

Transform[]

GronchPrefab

public GameObject GronchPrefab

Field Value

GameObject

GronchSpawnPoints

public Transform[] GronchSpawnPoints

Field Value

Transform[]

GronchSpawningHotdogPrefab

public GameObject GronchSpawningHotdogPrefab

Field Value

GameObject

GunSetting

public int GunSetting

Field Value

int

HealthDrop

public GameObject HealthDrop

Field Value

GameObject

HealthSetting

public int HealthSetting

Field Value

int

HotDogSpawnPoint

public Transform HotDogSpawnPoint

Field Value

Transform

IsGronchActiveInScene

public bool IsGronchActiveInScene

Field Value

bool

ManualSpawnSetting

public int ManualSpawnSetting

Field Value

int

MovementSetting

public int MovementSetting

Field Value

int

NavGroup

public wwBotWurstNavPointGroup NavGroup

Field Value

wwBotWurstNavPointGroup

OBS_ArmorSetting

public OptionsPanel_ButtonSet OBS_ArmorSetting

Field Value

OptionsPanel_ButtonSet

OBS_AutoSpawnMax

public OptionsPanel_ButtonSet OBS_AutoSpawnMax

Field Value

OptionsPanel_ButtonSet

OBS_AutoSpawnSpeed

public OptionsPanel_ButtonSet OBS_AutoSpawnSpeed

Field Value

OptionsPanel_ButtonSet

OBS_FastBullets

public OptionsPanel_ButtonSet OBS_FastBullets

Field Value

OptionsPanel_ButtonSet

OBS_GunSetting

public OptionsPanel_ButtonSet OBS_GunSetting

Field Value

OptionsPanel_ButtonSet

OBS_HealthSetting

public OptionsPanel_ButtonSet OBS_HealthSetting

Field Value

OptionsPanel_ButtonSet

OBS_ManualSpawnAmount

public OptionsPanel_ButtonSet OBS_ManualSpawnAmount

Field Value

OptionsPanel_ButtonSet

OBS_MovementSetting

public OptionsPanel_ButtonSet OBS_MovementSetting

Field Value

OptionsPanel_ButtonSet

OBS_PerceptionSetting

public OptionsPanel_ButtonSet OBS_PerceptionSetting

Field Value

OptionsPanel_ButtonSet

OBS_SpecialSetting

public OptionsPanel_ButtonSet OBS_SpecialSetting

Field Value

OptionsPanel_ButtonSet

OldSpawner

public ClunkSpawner OldSpawner

Field Value

ClunkSpawner

PerceptionSetting

public int PerceptionSetting

Field Value

int

SpawnPositions

public Transform[] SpawnPositions

Field Value

Transform[]

SpecialSetting

public int SpecialSetting

Field Value

int

UsesDropList

public bool UsesDropList

Field Value

bool

UsesNavPointsToSpawn

public bool UsesNavPointsToSpawn

Field Value

bool

Methods

Awake()

public void Awake()

DeleteBots()

public void DeleteBots()

GetRandomDistantSpawnPoint()

public Transform GetRandomDistantSpawnPoint()

Returns

Transform

GronchIsDead()

public void GronchIsDead()

PlayerDied()

public void PlayerDied()

SetSetting_Armor(int)

public void SetSetting_Armor(int i)

Parameters

i int

SetSetting_AutoSpawnMaxBots(int)

public void SetSetting_AutoSpawnMaxBots(int i)

Parameters

i int

SetSetting_AutoSpawnSpeed(int)

public void SetSetting_AutoSpawnSpeed(int i)

Parameters

i int

SetSetting_FastBullets(bool)

public void SetSetting_FastBullets(bool b)

Parameters

b bool

SetSetting_Gun(int)

public void SetSetting_Gun(int i)

Parameters

i int

SetSetting_Health(int)

public void SetSetting_Health(int i)

Parameters

i int

SetSetting_ManualSpawnAmount(int)

public void SetSetting_ManualSpawnAmount(int i)

Parameters

i int

SetSetting_Movement(int)

public void SetSetting_Movement(int i)

Parameters

i int

SetSetting_Perception(int)

public void SetSetting_Perception(int i)

Parameters

i int

SetSetting_SpecialTypes(int)

public void SetSetting_SpecialTypes(int i)

Parameters

i int

SpawnBot(Transform)

public void SpawnBot(Transform spawnPoint)

Parameters

spawnPoint Transform

SpawnGronch()

public void SpawnGronch()

SpawnManual()

public void SpawnManual()

SpawnManualAtPoint(Transform)

public void SpawnManualAtPoint(Transform point)

Parameters

point Transform

ToggleAutoSpawn()

public void ToggleAutoSpawn()