Class ConfigurableSoldierBotSpawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ConfigurableSoldierBotSpawner : MonoBehaviour
- Inheritance
-
ConfigurableSoldierBotSpawner
Constructors
ConfigurableSoldierBotSpawner()
public ConfigurableSoldierBotSpawner()
Fields
ArmorSetting
Field Value
- int
AutoSpawnMaxAmounts
public int[] AutoSpawnMaxAmounts
Field Value
- int[]
AutoSpawnMaxSetting
public int AutoSpawnMaxSetting
Field Value
- int
AutoSpawnSpeedSetting
public int AutoSpawnSpeedSetting
Field Value
- int
BotAmount
Field Value
- Text
BotAutoSpawnLabel
public Text BotAutoSpawnLabel
Field Value
- Text
BotConfigs
public wwBotWurstConfig[] BotConfigs
Field Value
- wwBotWurstConfig[]
BotModernGunPrefabs
public GameObject[] BotModernGunPrefabs
Field Value
- GameObject[]
BotModernGuns_Pistol
public List<GameObject> BotModernGuns_Pistol
Field Value
- List<GameObject>
BotModernGuns_Rifle
public List<GameObject> BotModernGuns_Rifle
Field Value
- List<GameObject>
BotModernGuns_SMG
public List<GameObject> BotModernGuns_SMG
Field Value
- List<GameObject>
BotModernGuns_Shotgun
public List<GameObject> BotModernGuns_Shotgun
Field Value
- List<GameObject>
BotSpecialConfigs
public wwBotWurstConfig[] BotSpecialConfigs
Field Value
- wwBotWurstConfig[]
BotSpecialPrefabs
public GameObject[] BotSpecialPrefabs
Field Value
- GameObject[]
BotSpecialWeapons
public List<GameObject> BotSpecialWeapons
Field Value
- List<GameObject>
BotTypePrefabs
public GameObject[] BotTypePrefabs
Field Value
- GameObject[]
DesiredSpawnRange
public float DesiredSpawnRange
Field Value
- float
DesiredSpawnRangeMax
public float DesiredSpawnRangeMax
Field Value
- float
DropChance
Field Value
- float
DropLootTable
public SV_LootTable DropLootTable
Field Value
- SV_LootTable
GronchNavPoints
public Transform[] GronchNavPoints
Field Value
- Transform[]
GronchPrefab
public GameObject GronchPrefab
Field Value
- GameObject
GronchSpawnPoints
public Transform[] GronchSpawnPoints
Field Value
- Transform[]
GronchSpawningHotdogPrefab
public GameObject GronchSpawningHotdogPrefab
Field Value
- GameObject
GunSetting
Field Value
- int
HealthDrop
public GameObject HealthDrop
Field Value
- GameObject
HealthSetting
Field Value
- int
HotDogSpawnPoint
public Transform HotDogSpawnPoint
Field Value
- Transform
IsGronchActiveInScene
public bool IsGronchActiveInScene
Field Value
- bool
ManualSpawnSetting
public int ManualSpawnSetting
Field Value
- int
MovementSetting
public int MovementSetting
Field Value
- int
NavGroup
public wwBotWurstNavPointGroup NavGroup
Field Value
- wwBotWurstNavPointGroup
OBS_ArmorSetting
public OptionsPanel_ButtonSet OBS_ArmorSetting
Field Value
- OptionsPanel_ButtonSet
OBS_AutoSpawnMax
public OptionsPanel_ButtonSet OBS_AutoSpawnMax
Field Value
- OptionsPanel_ButtonSet
OBS_AutoSpawnSpeed
public OptionsPanel_ButtonSet OBS_AutoSpawnSpeed
Field Value
- OptionsPanel_ButtonSet
OBS_FastBullets
public OptionsPanel_ButtonSet OBS_FastBullets
Field Value
- OptionsPanel_ButtonSet
OBS_GunSetting
public OptionsPanel_ButtonSet OBS_GunSetting
Field Value
- OptionsPanel_ButtonSet
OBS_HealthSetting
public OptionsPanel_ButtonSet OBS_HealthSetting
Field Value
- OptionsPanel_ButtonSet
OBS_ManualSpawnAmount
public OptionsPanel_ButtonSet OBS_ManualSpawnAmount
Field Value
- OptionsPanel_ButtonSet
OBS_MovementSetting
public OptionsPanel_ButtonSet OBS_MovementSetting
Field Value
- OptionsPanel_ButtonSet
OBS_PerceptionSetting
public OptionsPanel_ButtonSet OBS_PerceptionSetting
Field Value
- OptionsPanel_ButtonSet
OBS_SpecialSetting
public OptionsPanel_ButtonSet OBS_SpecialSetting
Field Value
- OptionsPanel_ButtonSet
OldSpawner
public ClunkSpawner OldSpawner
Field Value
- ClunkSpawner
PerceptionSetting
public int PerceptionSetting
Field Value
- int
SpawnPositions
public Transform[] SpawnPositions
Field Value
- Transform[]
SpecialSetting
public int SpecialSetting
Field Value
- int
UsesDropList
Field Value
- bool
UsesNavPointsToSpawn
public bool UsesNavPointsToSpawn
Field Value
- bool
Methods
Awake()
DeleteBots()
GetRandomDistantSpawnPoint()
public Transform GetRandomDistantSpawnPoint()
Returns
- Transform
GronchIsDead()
public void GronchIsDead()
PlayerDied()
SetSetting_Armor(int)
public void SetSetting_Armor(int i)
Parameters
i
int
SetSetting_AutoSpawnMaxBots(int)
public void SetSetting_AutoSpawnMaxBots(int i)
Parameters
i
int
SetSetting_AutoSpawnSpeed(int)
public void SetSetting_AutoSpawnSpeed(int i)
Parameters
i
int
SetSetting_FastBullets(bool)
public void SetSetting_FastBullets(bool b)
Parameters
b
bool
SetSetting_Gun(int)
public void SetSetting_Gun(int i)
Parameters
i
int
SetSetting_Health(int)
public void SetSetting_Health(int i)
Parameters
i
int
SetSetting_ManualSpawnAmount(int)
public void SetSetting_ManualSpawnAmount(int i)
Parameters
i
int
SetSetting_Movement(int)
public void SetSetting_Movement(int i)
Parameters
i
int
SetSetting_Perception(int)
public void SetSetting_Perception(int i)
Parameters
i
int
SetSetting_SpecialTypes(int)
public void SetSetting_SpecialTypes(int i)
Parameters
i
int
public void SpawnBot(Transform spawnPoint)
Parameters
spawnPoint
Transform
SpawnGronch()
public void SpawnGronch()
SpawnManual()
public void SpawnManual()
public void SpawnManualAtPoint(Transform point)
Parameters
point
Transform
ToggleAutoSpawn()
public void ToggleAutoSpawn()