Class DodecaLauncher
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class DodecaLauncher : MonoBehaviour, IFVRDamageable
- Inheritance
-
DodecaLauncher
- Implements
-
Constructors
DodecaLauncher()
Fields
DestroyEffect
public GameObject DestroyEffect
Field Value
- GameObject
Game
Field Value
- Cubegame
Life
Field Value
- int
MessageNum
Field Value
- int
Missiles
public DodecaMissile[] Missiles
Field Value
- DodecaMissile[]
OnDieMessageTarget
public GameObject OnDieMessageTarget
Field Value
- GameObject
Points
Field Value
- int
Methods
Awake()
Boom(bool)
public void Boom(bool getPoints)
Parameters
getPoints
bool
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Update()