Class DodecaMissile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class DodecaMissile : MonoBehaviour, IFVRDamageable
- Inheritance
-
DodecaMissile
- Implements
-
Constructors
DodecaMissile()
Fields
DestroyEffect
public GameObject DestroyEffect
Field Value
- GameObject
Game
Field Value
- Cubegame
IsLaunched
Field Value
- bool
Launcher
public DodecaLauncher Launcher
Field Value
- DodecaLauncher
Life
Field Value
- int
Points
Field Value
- int
SmokeSystem
public ParticleSystem SmokeSystem
Field Value
- ParticleSystem
TargetPos
Field Value
- Vector3
Methods
Awake()
Boom(bool)
public void Boom(bool getPoints)
Parameters
getPoints
bool
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
FixedUpdate()
public void FixedUpdate()
Launch()
MisFire()