Table of Contents

Class DodecaMissile

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class DodecaMissile : MonoBehaviour, IFVRDamageable
Inheritance
DodecaMissile
Implements

Constructors

DodecaMissile()

public DodecaMissile()

Fields

DestroyEffect

public GameObject DestroyEffect

Field Value

GameObject

Game

public Cubegame Game

Field Value

Cubegame

IsLaunched

public bool IsLaunched

Field Value

bool

Launcher

public DodecaLauncher Launcher

Field Value

DodecaLauncher

Life

public int Life

Field Value

int

Points

public int Points

Field Value

int

SmokeSystem

public ParticleSystem SmokeSystem

Field Value

ParticleSystem

TargetPos

public Vector3 TargetPos

Field Value

Vector3

Methods

Awake()

public void Awake()

Boom(bool)

public void Boom(bool getPoints)

Parameters

getPoints bool

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

FixedUpdate()

public void FixedUpdate()

Launch()

public void Launch()

MisFire()

public void MisFire()