Table of Contents

Class EncryptionBotMine

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class EncryptionBotMine : MonoBehaviour
Inheritance
EncryptionBotMine

Constructors

EncryptionBotMine()

public EncryptionBotMine()

Fields

ActivateSpeed

public float ActivateSpeed

Field Value

float

ActivatedParticles

public ParticleSystem ActivatedParticles

Field Value

ParticleSystem

AudEvent_Activating

public AudioEvent AudEvent_Activating

Field Value

AudioEvent

AudEvent_Deactivating

public AudioEvent AudEvent_Deactivating

Field Value

AudioEvent

AudEvent_Passive

public AudioEvent AudEvent_Passive

Field Value

AudioEvent

AudEvent_Scream

public AudioEvent AudEvent_Scream

Field Value

AudioEvent

CooldownSpeed

public float CooldownSpeed

Field Value

float

DeactivateSpeed

public float DeactivateSpeed

Field Value

float

DesiredHeight

public Vector2 DesiredHeight

Field Value

Vector2

DetonationRange

public float DetonationRange

Field Value

float

E

public AIEntity E

Field Value

AIEntity

ExplodingParticles

public ParticleSystem ExplodingParticles

Field Value

ParticleSystem

LM_GroundCast

public LayerMask LM_GroundCast

Field Value

LayerMask

MoveSpeed

public float MoveSpeed

Field Value

float

RB

public Rigidbody RB

Field Value

Rigidbody

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpawnOnDestroyPoints

public List<Transform> SpawnOnDestroyPoints

Field Value

List<Transform>

State

public EncryptionBotMine.BotState State

Field Value

EncryptionBotMine.BotState

Methods

EventReceive(AIEvent)

public void EventReceive(AIEvent e)

Parameters

e AIEvent

Explode()

public void Explode()