Class EncryptionBotMine
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotMine : MonoBehaviour
- Inheritance
-
EncryptionBotMine
Constructors
EncryptionBotMine()
public EncryptionBotMine()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
ActivatedParticles
public ParticleSystem ActivatedParticles
Field Value
- ParticleSystem
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
CooldownSpeed
public float CooldownSpeed
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
DesiredHeight
public Vector2 DesiredHeight
Field Value
- Vector2
DetonationRange
public float DetonationRange
Field Value
- float
E
Field Value
- AIEntity
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
LM_GroundCast
public LayerMask LM_GroundCast
Field Value
- LayerMask
MoveSpeed
Field Value
- float
RB
Field Value
- Rigidbody
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
SpawnOnDestroyPoints
public List<Transform> SpawnOnDestroyPoints
Field Value
- List<Transform>
State
public EncryptionBotMine.BotState State
Field Value
- EncryptionBotMine.BotState
Methods
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()