Class EncryptionBotStealthMine
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotStealthMine : MonoBehaviour, IFVRDamageable
- Inheritance
-
EncryptionBotStealthMine
- Implements
-
Constructors
EncryptionBotStealthMine()
public EncryptionBotStealthMine()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
ActivatedParticles
public ParticleSystem ActivatedParticles
Field Value
- ParticleSystem
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
AudEvent_TP
public AudioEvent AudEvent_TP
Field Value
- AudioEvent
CooldownSpeed
public float CooldownSpeed
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
DesiredHeight
public Vector2 DesiredHeight
Field Value
- Vector2
DetonationRange
public float DetonationRange
Field Value
- float
E
Field Value
- AIEntity
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
LM_GroundCast
public LayerMask LM_GroundCast
Field Value
- LayerMask
LM_Stealth
public LayerMask LM_Stealth
Field Value
- LayerMask
MoveSpeed
Field Value
- float
RB
Field Value
- Rigidbody
Rend_Base
public Renderer Rend_Base
Field Value
- Renderer
Rend_Cloaked
public Renderer Rend_Cloaked
Field Value
- Renderer
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
SpawnOnDestroyPoints
public List<Transform> SpawnOnDestroyPoints
Field Value
- List<Transform>
State
public EncryptionBotStealthMine.BotState State
Field Value
- EncryptionBotStealthMine.BotState
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()