Table of Contents

Class GrenadeExplosion

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class GrenadeExplosion : MonoBehaviour
Inheritance
GrenadeExplosion

Constructors

GrenadeExplosion()

public GrenadeExplosion()

Fields

Curve_Blind

public AnimationCurve Curve_Blind

Field Value

AnimationCurve

Curve_Dam

public AnimationCurve Curve_Dam

Field Value

AnimationCurve

Curve_EMP

public AnimationCurve Curve_EMP

Field Value

AnimationCurve

Curve_Stun

public AnimationCurve Curve_Stun

Field Value

AnimationCurve

DamageDirectionPoint

public Transform DamageDirectionPoint

Field Value

Transform

DirectionalDamageAngle

public float DirectionalDamageAngle

Field Value

float

DoesIgnite

public bool DoesIgnite

Field Value

bool

ExplosionRadius

public float ExplosionRadius

Field Value

float

ExplosiveForce

public float ExplosiveForce

Field Value

float

ForceRadius

public float ForceRadius

Field Value

float

IFF

public int IFF

Field Value

int

IgnitionChanceCurve

public AnimationCurve IgnitionChanceCurve

Field Value

AnimationCurve

LegacyUpForce

public float LegacyUpForce

Field Value

float

LongShrapnel

public List<GrenadeExplosion.LShrapnel> LongShrapnel

Field Value

List<GrenadeExplosion.LShrapnel>

Mask_Blockers

public LayerMask Mask_Blockers

Field Value

LayerMask

Mask_Explosion

public LayerMask Mask_Explosion

Field Value

LayerMask

MaxBlind

public float MaxBlind

Field Value

float

MaxDam

public float MaxDam

Field Value

float

MaxEmp

public float MaxEmp

Field Value

float

MaxStun

public float MaxStun

Field Value

float

ShortShrapnel

public List<GrenadeExplosion.SShrapnel> ShortShrapnel

Field Value

List<GrenadeExplosion.SShrapnel>

UsesBlockers

public bool UsesBlockers

Field Value

bool

UsesDirectionalDamage

public bool UsesDirectionalDamage

Field Value

bool