Class GrenadeExplosion
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GrenadeExplosion : MonoBehaviour
- Inheritance
-
GrenadeExplosion
Constructors
GrenadeExplosion()
public GrenadeExplosion()
Fields
Curve_Blind
public AnimationCurve Curve_Blind
Field Value
- AnimationCurve
Curve_Dam
public AnimationCurve Curve_Dam
Field Value
- AnimationCurve
Curve_EMP
public AnimationCurve Curve_EMP
Field Value
- AnimationCurve
Curve_Stun
public AnimationCurve Curve_Stun
Field Value
- AnimationCurve
DamageDirectionPoint
public Transform DamageDirectionPoint
Field Value
- Transform
DirectionalDamageAngle
public float DirectionalDamageAngle
Field Value
- float
DoesIgnite
Field Value
- bool
ExplosionRadius
public float ExplosionRadius
Field Value
- float
ExplosiveForce
public float ExplosiveForce
Field Value
- float
ForceRadius
Field Value
- float
IFF
Field Value
- int
IgnitionChanceCurve
public AnimationCurve IgnitionChanceCurve
Field Value
- AnimationCurve
LegacyUpForce
public float LegacyUpForce
Field Value
- float
LongShrapnel
public List<GrenadeExplosion.LShrapnel> LongShrapnel
Field Value
- List<GrenadeExplosion.LShrapnel>
Mask_Blockers
public LayerMask Mask_Blockers
Field Value
- LayerMask
Mask_Explosion
public LayerMask Mask_Explosion
Field Value
- LayerMask
MaxBlind
Field Value
- float
MaxDam
Field Value
- float
MaxEmp
Field Value
- float
MaxStun
Field Value
- float
ShortShrapnel
public List<GrenadeExplosion.SShrapnel> ShortShrapnel
Field Value
- List<GrenadeExplosion.SShrapnel>
UsesBlockers
Field Value
- bool
UsesDirectionalDamage
public bool UsesDirectionalDamage
Field Value
- bool