Class GronchGunSpawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GronchGunSpawner : MonoBehaviour
- Inheritance
-
GronchGunSpawner
Constructors
GronchGunSpawner()
public GronchGunSpawner()
Fields
GronchTarget
public Collider GronchTarget
Field Value
- Collider
GronchTargetPlaces
public List<Transform> GronchTargetPlaces
Field Value
- List<Transform>
ObjectTableDef
public ObjectTableDef ObjectTableDef
Field Value
- ObjectTableDef
Positions
public List<Transform> Positions
Field Value
- List<Transform>
Methods
Awake()
BeginJob(GronchJobManager)
public void BeginJob(GronchJobManager m)
Parameters
m
GronchJobManager
EndJob(GronchJobManager)
public void EndJob(GronchJobManager m)
Parameters
m
GronchJobManager
PlayerDied(GronchJobManager)
public void PlayerDied(GronchJobManager m)
Parameters
m
GronchJobManager