Class SMEME
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SMEME : MonoBehaviour
- Inheritance
-
SMEME
Constructors
SMEME()
Fields
AudEvent_click
public AudioEvent AudEvent_click
Field Value
- AudioEvent
DontUnlock
public List<ItemSpawnerID> DontUnlock
Field Value
- List<ItemSpawnerID>
H_BB
public List<ItemSpawnerID> H_BB
Field Value
- List<ItemSpawnerID>
H_ME
public List<ItemSpawnerID> H_ME
Field Value
- List<ItemSpawnerID>
H_MR
public List<ItemSpawnerID> H_MR
Field Value
- List<ItemSpawnerID>
H_MW
public List<ItemSpawnerID> H_MW
Field Value
- List<ItemSpawnerID>
H_RA
public List<ItemSpawnerID> H_RA
Field Value
- List<ItemSpawnerID>
H_WD
public List<ItemSpawnerID> H_WD
Field Value
- List<ItemSpawnerID>
IDs
public List<ItemSpawnerID> IDs
Field Value
- List<ItemSpawnerID>
LBL_Money
Field Value
- Text
PageNumberCurrent_Inventory
public Text PageNumberCurrent_Inventory
Field Value
- Text
PageNumberCurrent_Marketplace
public Text PageNumberCurrent_Marketplace
Field Value
- Text
Rarities
public List<SMEME.HatRarity> Rarities
Field Value
- List<SMEME.HatRarity>
Rows_Inventory
public List<SMEMErow> Rows_Inventory
Field Value
- List<SMEMErow>
Rows_MarketPlace
public List<SMEMErow> Rows_MarketPlace
Field Value
- List<SMEMErow>
SpawnPoint
public Transform SpawnPoint
Field Value
- Transform
Methods
BTN_Buy(int)
public void BTN_Buy(int i)
Parameters
i
int
BTN_Sell(int)
public void BTN_Sell(int i)
Parameters
i
int
BTN_Spawn(int)
public void BTN_Spawn(int i)
Parameters
i
int
DrawGlobal()
DrawInventory()
public void DrawInventory()
NextPage_Inventory()
public void NextPage_Inventory()
NextPage_Marketplace()
public void NextPage_Marketplace()
PrevPage_Inventory()
public void PrevPage_Inventory()
PrevPage_Marketplace()
public void PrevPage_Marketplace()
UpdateInventory()
public void UpdateInventory()