Class HG_ModeManager_AssaultNPepper
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_ModeManager_AssaultNPepper : HG_ModeManager
- Inheritance
-
HG_ModeManager_AssaultNPepper
- Inherited Members
-
Constructors
HG_ModeManager_AssaultNPepper()
public HG_ModeManager_AssaultNPepper()
Fields
AudEvent_SequenceCompleted
public AudioEvent AudEvent_SequenceCompleted
Field Value
- AudioEvent
AudEvent_ZoneCompleted
public AudioEvent AudEvent_ZoneCompleted
Field Value
- AudioEvent
CivvieSpawnPoints
public List<Transform> CivvieSpawnPoints
Field Value
- List<Transform>
Indicator_Prefab
public GameObject Indicator_Prefab
Field Value
- GameObject
SpawningCore_Prefab
public GameObject SpawningCore_Prefab
Field Value
- GameObject
Template_Civvie
public SosigEnemyTemplate Template_Civvie
Field Value
- SosigEnemyTemplate
Templates_Enemy
public List<SosigEnemyTemplate> Templates_Enemy
Field Value
- List<SosigEnemyTemplate>
ZoneSequence_Brawl
public List<int> ZoneSequence_Brawl
Field Value
- List<int>
ZoneSequence_Maelstrom
public List<int> ZoneSequence_Maelstrom
Field Value
- List<int>
ZoneSequence_Skirmish
public List<int> ZoneSequence_Skirmish
Field Value
- List<int>
Methods
CheckIfDeadSosigWasMine(Sosig)
public void CheckIfDeadSosigWasMine(Sosig s)
Parameters
s
Sosig
EndMode(bool, bool)
public override void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)
Parameters
doesInvokeTeleport
bool
immediateTeleportBackAndScore
bool
GetScore()
public override int GetScore()
Returns
- int
GetScoringReadOuts()
public override List<string> GetScoringReadOuts()
Returns
- List<string>
InitMode(HG_Mode)
public override void InitMode(HG_ModeManager.HG_Mode mode)
Parameters
mode
HG_ModeManager.HG_Mode
TargetDestroyed(HG_Target)
public override void TargetDestroyed(HG_Target t)
Parameters
t
HG_Target
Update()