Class HG_Target
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_Target : MonoBehaviour, IFVRDamageable
- Inheritance
-
HG_Target
- Implements
-
Constructors
HG_Target()
Fields
ActivateOnDestruction
public List<Rigidbody> ActivateOnDestruction
Field Value
- List<Rigidbody>
Life
Field Value
- float
RequiresMeleeDamage
public bool RequiresMeleeDamage
Field Value
- bool
SpawnOnDestruction
public List<GameObject> SpawnOnDestruction
Field Value
- List<GameObject>
Methods
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
GetClassThatKilledMe()
public Damage.DamageClass GetClassThatKilledMe()
Returns
- Damage.DamageClass
GetZone()
Returns
- HG_Zone
Init(HG_ModeManager, HG_Zone)
public void Init(HG_ModeManager m, HG_Zone z)
Parameters
m
HG_ModeManager
z
HG_Zone