Table of Contents

Class HG_Target

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HG_Target : MonoBehaviour, IFVRDamageable
Inheritance
HG_Target
Implements

Constructors

HG_Target()

public HG_Target()

Fields

ActivateOnDestruction

public List<Rigidbody> ActivateOnDestruction

Field Value

List<Rigidbody>

Life

public float Life

Field Value

float

RequiresMeleeDamage

public bool RequiresMeleeDamage

Field Value

bool

SpawnOnDestruction

public List<GameObject> SpawnOnDestruction

Field Value

List<GameObject>

Methods

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

GetClassThatKilledMe()

public Damage.DamageClass GetClassThatKilledMe()

Returns

Damage.DamageClass

GetZone()

public HG_Zone GetZone()

Returns

HG_Zone

Init(HG_ModeManager, HG_Zone)

public void Init(HG_ModeManager m, HG_Zone z)

Parameters

m HG_ModeManager
z HG_Zone