Table of Contents

Class HG_ModeManager_TargetRelay

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HG_ModeManager_TargetRelay : HG_ModeManager
Inheritance
HG_ModeManager_TargetRelay
Inherited Members

Constructors

HG_ModeManager_TargetRelay()

public HG_ModeManager_TargetRelay()

Fields

AudEvent_SequenceCompleted

public AudioEvent AudEvent_SequenceCompleted

Field Value

AudioEvent

AudEvent_ZoneCompleted

public AudioEvent AudEvent_ZoneCompleted

Field Value

AudioEvent

CivvieSpawnPoints

public List<Transform> CivvieSpawnPoints

Field Value

List<Transform>

Indicator

public GameObject Indicator

Field Value

GameObject

Targets

public List<GameObject> Targets

Field Value

List<GameObject>

ZoneSequence_Jog

public List<int> ZoneSequence_Jog

Field Value

List<int>

ZoneSequence_Marathon

public List<int> ZoneSequence_Marathon

Field Value

List<int>

ZoneSequence_Sprint

public List<int> ZoneSequence_Sprint

Field Value

List<int>

Methods

EndMode(bool, bool)

public override void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)

Parameters

doesInvokeTeleport bool
immediateTeleportBackAndScore bool

GetScore()

public override int GetScore()

Returns

int

GetScoringReadOuts()

public override List<string> GetScoringReadOuts()

Returns

List<string>

GunShotFired(FVRFireArm)

public void GunShotFired(FVRFireArm firearm)

Parameters

firearm FVRFireArm

InitMode(HG_Mode)

public override void InitMode(HG_ModeManager.HG_Mode mode)

Parameters

mode HG_ModeManager.HG_Mode

TargetDestroyed(HG_Target)

public override void TargetDestroyed(HG_Target t)

Parameters

t HG_Target

Update()

public void Update()