Class HG_ModeManager_TargetRelay
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_ModeManager_TargetRelay : HG_ModeManager
- Inheritance
-
HG_ModeManager_TargetRelay
- Inherited Members
-
Constructors
HG_ModeManager_TargetRelay()
public HG_ModeManager_TargetRelay()
Fields
AudEvent_SequenceCompleted
public AudioEvent AudEvent_SequenceCompleted
Field Value
- AudioEvent
AudEvent_ZoneCompleted
public AudioEvent AudEvent_ZoneCompleted
Field Value
- AudioEvent
CivvieSpawnPoints
public List<Transform> CivvieSpawnPoints
Field Value
- List<Transform>
Indicator
public GameObject Indicator
Field Value
- GameObject
Targets
public List<GameObject> Targets
Field Value
- List<GameObject>
ZoneSequence_Jog
public List<int> ZoneSequence_Jog
Field Value
- List<int>
ZoneSequence_Marathon
public List<int> ZoneSequence_Marathon
Field Value
- List<int>
ZoneSequence_Sprint
public List<int> ZoneSequence_Sprint
Field Value
- List<int>
Methods
EndMode(bool, bool)
public override void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)
Parameters
doesInvokeTeleport
bool
immediateTeleportBackAndScore
bool
GetScore()
public override int GetScore()
Returns
- int
GetScoringReadOuts()
public override List<string> GetScoringReadOuts()
Returns
- List<string>
GunShotFired(FVRFireArm)
public void GunShotFired(FVRFireArm firearm)
Parameters
firearm
FVRFireArm
InitMode(HG_Mode)
public override void InitMode(HG_ModeManager.HG_Mode mode)
Parameters
mode
HG_ModeManager.HG_Mode
TargetDestroyed(HG_Target)
public override void TargetDestroyed(HG_Target t)
Parameters
t
HG_Target
Update()