Class Kabot
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Kabot : MonoBehaviour, IFVRDamageable
- Inheritance
-
Kabot
- Implements
-
Constructors
Kabot()
Fields
AudEvent_SpikeHit
public AudioEvent AudEvent_SpikeHit
Field Value
- AudioEvent
Center
Field Value
- Transform
DamageOnHit
public DamageDealt DamageOnHit
Field Value
- DamageDealt
LM_DamageCast
public LayerMask LM_DamageCast
Field Value
- LayerMask
LM_Spike
public LayerMask LM_Spike
Field Value
- LayerMask
Life
Field Value
- float
LingerRange
public Vector2 LingerRange
Field Value
- Vector2
MatDefImpact
public PMaterialDefinition MatDefImpact
Field Value
- PMaterialDefinition
MaxSpikeRange
public float MaxSpikeRange
Field Value
- float
MoveLerpMult
public float MoveLerpMult
Field Value
- float
Pulse
Field Value
- AudioSource
PulseScaleRange
public Vector2 PulseScaleRange
Field Value
- Vector2
PulsingCurve
public AnimationCurve PulsingCurve
Field Value
- AnimationCurve
RB
Field Value
- Rigidbody
ScaleXY
Field Value
- float
SpawnOnDie
public GameObject SpawnOnDie
Field Value
- GameObject
SpikeSpeedFire
public float SpikeSpeedFire
Field Value
- float
SpikeSpeedRetract
public float SpikeSpeedRetract
Field Value
- float
Spikes
public List<Kabot.KSpike> Spikes
Field Value
- List<Kabot.KSpike>
State
public Kabot.KabotState State
Field Value
- Kabot.KabotState
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
PlayHitSound(int, Vector3)
public void PlayHitSound(int i, Vector3 p)
Parameters
i
int
p
Vector3