Table of Contents

Class Kabot

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Kabot : MonoBehaviour, IFVRDamageable
Inheritance
Kabot
Implements

Constructors

Kabot()

public Kabot()

Fields

AudEvent_SpikeHit

public AudioEvent AudEvent_SpikeHit

Field Value

AudioEvent

Center

public Transform Center

Field Value

Transform

DamageOnHit

public DamageDealt DamageOnHit

Field Value

DamageDealt

LM_DamageCast

public LayerMask LM_DamageCast

Field Value

LayerMask

LM_Spike

public LayerMask LM_Spike

Field Value

LayerMask

Life

public float Life

Field Value

float

LingerRange

public Vector2 LingerRange

Field Value

Vector2

MatDefImpact

public PMaterialDefinition MatDefImpact

Field Value

PMaterialDefinition

MaxSpikeRange

public float MaxSpikeRange

Field Value

float

MoveLerpMult

public float MoveLerpMult

Field Value

float

Pulse

public AudioSource Pulse

Field Value

AudioSource

PulseScaleRange

public Vector2 PulseScaleRange

Field Value

Vector2

PulsingCurve

public AnimationCurve PulsingCurve

Field Value

AnimationCurve

RB

public Rigidbody RB

Field Value

Rigidbody

ScaleXY

public float ScaleXY

Field Value

float

SpawnOnDie

public GameObject SpawnOnDie

Field Value

GameObject

SpikeSpeedFire

public float SpikeSpeedFire

Field Value

float

SpikeSpeedRetract

public float SpikeSpeedRetract

Field Value

float

Spikes

public List<Kabot.KSpike> Spikes

Field Value

List<Kabot.KSpike>

State

public Kabot.KabotState State

Field Value

Kabot.KabotState

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

PlayHitSound(int, Vector3)

public void PlayHitSound(int i, Vector3 p)

Parameters

i int
p Vector3