Class MM_GunCase
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_GunCase : MonoBehaviour
- Inheritance
-
MM_GunCase
Constructors
MM_GunCase()
Fields
AutoSpawn
Field Value
- bool
Cover
public GunCase_Cover Cover
Field Value
- GunCase_Cover
FO_Attachment1
public FVRObject FO_Attachment1
Field Value
- FVRObject
FO_Attachment2
public FVRObject FO_Attachment2
Field Value
- FVRObject
FO_Attachment3
public FVRObject FO_Attachment3
Field Value
- FVRObject
FO_Gun
Field Value
- FVRObject
FO_Mag
Field Value
- FVRObject
Latches
public List<GunCase_Latch> Latches
Field Value
- List<GunCase_Latch>
Point_Attachment1
public Transform Point_Attachment1
Field Value
- Transform
Point_Attachment2
public Transform Point_Attachment2
Field Value
- Transform
Point_Attachment3
public Transform Point_Attachment3
Field Value
- Transform
Point_Gun
public Transform Point_Gun
Field Value
- Transform
Point_Mag
public Transform Point_Mag
Field Value
- Transform
Methods
PlaceItemsInCrate(GameObject, GameObject, GameObject, GameObject, GameObject)
public void PlaceItemsInCrate(GameObject go_gun, GameObject go_mag, GameObject go_attach1, GameObject go_attach2, GameObject go_attach3)
Parameters
go_gun
GameObject
go_mag
GameObject
go_attach1
GameObject
go_attach2
GameObject
go_attach3
GameObject
Start()