Table of Contents

Class MM_GunCase

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_GunCase : MonoBehaviour
Inheritance
MM_GunCase

Constructors

MM_GunCase()

public MM_GunCase()

Fields

AutoSpawn

public bool AutoSpawn

Field Value

bool

Cover

public GunCase_Cover Cover

Field Value

GunCase_Cover

FO_Attachment1

public FVRObject FO_Attachment1

Field Value

FVRObject

FO_Attachment2

public FVRObject FO_Attachment2

Field Value

FVRObject

FO_Attachment3

public FVRObject FO_Attachment3

Field Value

FVRObject

FO_Gun

public FVRObject FO_Gun

Field Value

FVRObject

FO_Mag

public FVRObject FO_Mag

Field Value

FVRObject

Latches

public List<GunCase_Latch> Latches

Field Value

List<GunCase_Latch>

Point_Attachment1

public Transform Point_Attachment1

Field Value

Transform

Point_Attachment2

public Transform Point_Attachment2

Field Value

Transform

Point_Attachment3

public Transform Point_Attachment3

Field Value

Transform

Point_Gun

public Transform Point_Gun

Field Value

Transform

Point_Mag

public Transform Point_Mag

Field Value

Transform

Methods

PlaceItemsInCrate(GameObject, GameObject, GameObject, GameObject, GameObject)

public void PlaceItemsInCrate(GameObject go_gun, GameObject go_mag, GameObject go_attach1, GameObject go_attach2, GameObject go_attach3)

Parameters

go_gun GameObject
go_mag GameObject
go_attach1 GameObject
go_attach2 GameObject
go_attach3 GameObject

Start()

public void Start()