Table of Contents

Class ModularRangeMaster

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ModularRangeMaster : MonoBehaviour
Inheritance
ModularRangeMaster

Constructors

ModularRangeMaster()

public ModularRangeMaster()

Fields

AudioSource_Event

public AudioSource AudioSource_Event

Field Value

AudioSource

InGameDisplay

public Text InGameDisplay

Field Value

Text

MainGameDisplayGO

public GameObject MainGameDisplayGO

Field Value

GameObject

ScoreBoard

public ModularRangeHighScoreBoard ScoreBoard

Field Value

ModularRangeHighScoreBoard

ScoreDisplay

public Text ScoreDisplay

Field Value

Text

ScoreEntry

public ModularRangeScoreEntry ScoreEntry

Field Value

ModularRangeScoreEntry

ScoreEntryGO

public GameObject ScoreEntryGO

Field Value

GameObject

SequenceCategories

public ModularRangeMaster.ModularRangeSequenceCategory[] SequenceCategories

Field Value

ModularRangeSequenceCategory[]

SequenceCategoryImages

public Image[] SequenceCategoryImages

Field Value

Image[]

SequenceDetailsText

public Text SequenceDetailsText

Field Value

Text

SequenceDic

public Dictionary<ModularRangeSequenceDefinition.SequenceCategory, ModularRangeMaster.ModularRangeSequenceCategory> SequenceDic

Field Value

Dictionary<ModularRangeSequenceDefinition.SequenceCategory, ModularRangeMaster.ModularRangeSequenceCategory>

SequenceIndexImages

public Image[] SequenceIndexImages

Field Value

Image[]

SequenceSelected

public Color SequenceSelected

Field Value

Color

SequenceSelectorGO

public GameObject SequenceSelectorGO

Field Value

GameObject

SequenceUnSelected

public Color SequenceUnSelected

Field Value

Color

m_currentSequenceDefinition

public ModularRangeSequenceDefinition m_currentSequenceDefinition

Field Value

ModularRangeSequenceDefinition

m_currentSequencer

public ModularRangeSequencer m_currentSequencer

Field Value

ModularRangeSequencer

Properties

SelectedSequenceCategory

public ModularRangeSequenceDefinition.SequenceCategory SelectedSequenceCategory { get; }

Property Value

ModularRangeSequenceDefinition.SequenceCategory

SelectedSequenceIndex

public int SelectedSequenceIndex { get; }

Property Value

int

Methods

Awake()

public void Awake()

GoToHighScoreBoard()

public void GoToHighScoreBoard()

GoToSequenceSelector()

public void GoToSequenceSelector()

PlayAudioEvent(AudioClip, float)

public void PlayAudioEvent(AudioClip clip, float volume)

Parameters

clip AudioClip
volume float

SetSequenceCategory(string)

public void SetSequenceCategory(string c)

Parameters

c string

SetSequenceIndex(string)

public void SetSequenceIndex(string i)

Parameters

i string

SetState(RangeMasterState)

public void SetState(ModularRangeMaster.RangeMasterState state)

Parameters

state ModularRangeMaster.RangeMasterState