Class ModularRangeMaster
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ModularRangeMaster : MonoBehaviour
- Inheritance
-
ModularRangeMaster
Constructors
ModularRangeMaster()
public ModularRangeMaster()
Fields
AudioSource_Event
public AudioSource AudioSource_Event
Field Value
- AudioSource
InGameDisplay
public Text InGameDisplay
Field Value
- Text
MainGameDisplayGO
public GameObject MainGameDisplayGO
Field Value
- GameObject
ScoreBoard
public ModularRangeHighScoreBoard ScoreBoard
Field Value
- ModularRangeHighScoreBoard
ScoreDisplay
Field Value
- Text
ScoreEntry
public ModularRangeScoreEntry ScoreEntry
Field Value
- ModularRangeScoreEntry
ScoreEntryGO
public GameObject ScoreEntryGO
Field Value
- GameObject
SequenceCategories
public ModularRangeMaster.ModularRangeSequenceCategory[] SequenceCategories
Field Value
- ModularRangeSequenceCategory[]
SequenceCategoryImages
public Image[] SequenceCategoryImages
Field Value
- Image[]
SequenceDetailsText
public Text SequenceDetailsText
Field Value
- Text
SequenceDic
public Dictionary<ModularRangeSequenceDefinition.SequenceCategory, ModularRangeMaster.ModularRangeSequenceCategory> SequenceDic
Field Value
- Dictionary<ModularRangeSequenceDefinition.SequenceCategory, ModularRangeMaster.ModularRangeSequenceCategory>
SequenceIndexImages
public Image[] SequenceIndexImages
Field Value
- Image[]
SequenceSelected
public Color SequenceSelected
Field Value
- Color
SequenceSelectorGO
public GameObject SequenceSelectorGO
Field Value
- GameObject
SequenceUnSelected
public Color SequenceUnSelected
Field Value
- Color
m_currentSequenceDefinition
public ModularRangeSequenceDefinition m_currentSequenceDefinition
Field Value
- ModularRangeSequenceDefinition
m_currentSequencer
public ModularRangeSequencer m_currentSequencer
Field Value
- ModularRangeSequencer
Properties
SelectedSequenceCategory
public ModularRangeSequenceDefinition.SequenceCategory SelectedSequenceCategory { get; }
Property Value
- ModularRangeSequenceDefinition.SequenceCategory
SelectedSequenceIndex
public int SelectedSequenceIndex { get; }
Property Value
- int
Methods
Awake()
GoToHighScoreBoard()
public void GoToHighScoreBoard()
GoToSequenceSelector()
public void GoToSequenceSelector()
PlayAudioEvent(AudioClip, float)
public void PlayAudioEvent(AudioClip clip, float volume)
Parameters
clip
AudioClip
volume
float
SetSequenceCategory(string)
public void SetSequenceCategory(string c)
Parameters
c
string
SetSequenceIndex(string)
public void SetSequenceIndex(string i)
Parameters
i
string
SetState(RangeMasterState)
public void SetState(ModularRangeMaster.RangeMasterState state)
Parameters
state
ModularRangeMaster.RangeMasterState