Class OmniSequencer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OmniSequencer : MonoBehaviour
- Inheritance
-
OmniSequencer
Constructors
OmniSequencer()
Fields
AudClip_SequenceEnd
public AudioClip AudClip_SequenceEnd
Field Value
- AudioClip
AudClip_SequenceStart
public AudioClip AudClip_SequenceStart
Field Value
- AudioClip
AudClip_WaveEnd
public AudioClip AudClip_WaveEnd
Field Value
- AudioClip
AudClip_WaveStart
public AudioClip AudClip_WaveStart
Field Value
- AudioClip
AudSource
public AudioSource AudSource
Field Value
- AudioSource
public GameObject BeginSequenceButton
Field Value
- GameObject
Canvas_Abort
public GameObject Canvas_Abort
Field Value
- GameObject
Canvas_EndOfSequence
public GameObject Canvas_EndOfSequence
Field Value
- GameObject
Canvas_InWarmUp
public GameObject Canvas_InWarmUp
Field Value
- GameObject
Canvas_InWave
public GameObject Canvas_InWave
Field Value
- GameObject
public GameObject Canvas_Menu_HighScore
Field Value
- GameObject
public GameObject Canvas_Menu_Root
Field Value
- GameObject
public GameObject Canvas_Menu_SequenceDetails
Field Value
- GameObject
public GameObject Canvas_Menu_SequenceList
Field Value
- GameObject
FinalDisplay
Field Value
- Text
FinalKeyboard
public Keyboard FinalKeyboard
Field Value
- Keyboard
FinalScore
Field Value
- Text
public GameObject GameMenu
Field Value
- GameObject
IllegalEquipmentLabel
public GameObject IllegalEquipmentLabel
Field Value
- GameObject
InWave_Time
Field Value
- Text
InWave_Wave
Field Value
- Text
ItemSpawner
public GameObject ItemSpawner
Field Value
- GameObject
Library
public OmniSequenceLibrary Library
Field Value
- OmniSequenceLibrary
LocalPlayerNameDisplay
public Text LocalPlayerNameDisplay
Field Value
- Text
Field Value
- GameObject
ScoreManager
public OmniScoreManager ScoreManager
Field Value
- OmniScoreManager
ThemeSprites
public Sprite[] ThemeSprites
Field Value
- Sprite[]
TrashCan
public GameObject TrashCan
Field Value
- GameObject
public GameObject UID_BeginSequenceButton
Field Value
- GameObject
UID_SequenceAllowedEquipmentList
public Text UID_SequenceAllowedEquipmentList
Field Value
- Text
UID_SequenceAmmoMode
public Text UID_SequenceAmmoMode
Field Value
- Text
UID_SequenceDetails
public Text UID_SequenceDetails
Field Value
- Text
UID_SequenceDifficulty
public Text UID_SequenceDifficulty
Field Value
- Text
UID_SequenceFirearmType
public Text UID_SequenceFirearmType
Field Value
- Text
UID_SequenceImage
public Image UID_SequenceImage
Field Value
- Image
UID_SequenceName
public Text UID_SequenceName
Field Value
- Text
UID_SequenceTheme
public Text UID_SequenceTheme
Field Value
- Text
UID_SequenceWaveCount
public Text UID_SequenceWaveCount
Field Value
- Text
UIH_CurrencyMessage
public Text UIH_CurrencyMessage
Field Value
- Text
UIH_NewRank
Field Value
- Text
UIH_PacketDingClip
public AudioClip UIH_PacketDingClip
Field Value
- AudioClip
UIH_PacketRain
public ParticleSystem UIH_PacketRain
Field Value
- ParticleSystem
UIH_PacketRainAudio
public AudioSource UIH_PacketRainAudio
Field Value
- AudioSource
UIH_Scores_Global
public Text[] UIH_Scores_Global
Field Value
- Text[]
UIH_Scores_Local
public Text[] UIH_Scores_Local
Field Value
- Text[]
UIH_SequenceName
public Text UIH_SequenceName
Field Value
- Text
UIH_WeinerTrophies
public Image[] UIH_WeinerTrophies
Field Value
- Image[]
UIH_WeinerTrophy_Dark
public Color UIH_WeinerTrophy_Dark
Field Value
- Color
UIH_WeinerTrophy_Light
public Color UIH_WeinerTrophy_Light
Field Value
- Color
UIL_ArrowNext
public GameObject UIL_ArrowNext
Field Value
- GameObject
UIL_ArrowPrev
public GameObject UIL_ArrowPrev
Field Value
- GameObject
UIL_SequenceAwardList
public Image[] UIL_SequenceAwardList
Field Value
- Image[]
UIL_SequenceList
public Text[] UIL_SequenceList
Field Value
- Text[]
UIL_ThemeDetails
public Text UIL_ThemeDetails
Field Value
- Text
UIL_ThemeImage
public Image UIL_ThemeImage
Field Value
- Image
UIL_ThemeName
public Text UIL_ThemeName
Field Value
- Text
UIL_TrophySprites
public Sprite[] UIL_TrophySprites
Field Value
- Sprite[]
WarmUp_Instruction
public Text WarmUp_Instruction
Field Value
- Text
WarmUp_Time
Field Value
- Text
WarmUp_Wave
Field Value
- Text
m_state
public OmniSequencer.State m_state
Field Value
- OmniSequencer.State
Methods
AbortSequence()
public void AbortSequence()
BackToRoot()
BackToSequenceDetails()
public void BackToSequenceDetails()
BackToSequenceList()
public void BackToSequenceList()
BeginSequence()
public void BeginSequence()
ClearGlobalHighScoreDisplay()
public void ClearGlobalHighScoreDisplay()
DisableIllegalEquipment()
public void DisableIllegalEquipment()
EnableAllEquipment()
public void EnableAllEquipment()
FloatToTime(float, string)
public string FloatToTime(float toConvert, string format)
Parameters
toConvert
float
format
string
Returns
- string
GetRange(OmniWaveEngagementRange)
protected float GetRange(OmniWaveEngagementRange r)
Parameters
r
OmniWaveEngagementRange
Returns
- float
InitiateSelectedSequence()
public bool InitiateSelectedSequence()
Returns
- bool
NextSequencePage()
public void NextSequencePage()
PrevSequencePage()
public void PrevSequencePage()
RangeToScoreMultiplier(OmniWaveEngagementRange)
public float RangeToScoreMultiplier(OmniWaveEngagementRange range)
Parameters
range
OmniWaveEngagementRange
Returns
- float
SelectSequence(int)
public void SelectSequence(int i)
Parameters
i
int
SelectTheme(int)
public void SelectTheme(int i)
Parameters
i
int
SetGlobalHighScoreDisplay(List<HighScore>)
public void SetGlobalHighScoreDisplay(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
SubmitScoreAndGoToBoard()
public void SubmitScoreAndGoToBoard()
UpdateIllegalEquipmentCheck()
public void UpdateIllegalEquipmentCheck()
ViewHighScorePage()
public void ViewHighScorePage()