Class RemoteMissileTrigger
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RemoteMissileTrigger : FVRInteractiveObject
- Inheritance
-
RemoteMissileTrigger
- Inherited Members
Constructors
RemoteMissileTrigger()
public RemoteMissileTrigger()
Fields
AudEvent_Detonate
public AudioEvent AudEvent_Detonate
Field Value
Joystick
public Transform Joystick
Field Value
- Transform
JoystickBase
public Transform JoystickBase
Field Value
- Transform
Launcher
public RemoteMissileLauncher Launcher
Field Value
TriggerType
public RemoteMissileTrigger.RemoteMissileTriggerType TriggerType
Field Value
Methods
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
IsInteractable()
public override bool IsInteractable()
Returns
SimpleInteraction(FVRViveHand)
public override void SimpleInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand