Class RotwienerNest_Tendril
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RotwienerNest_Tendril : MonoBehaviour
- Inheritance
-
RotwienerNest_Tendril
Constructors
RotwienerNest_Tendril()
public RotwienerNest_Tendril()
Fields
ChildTendril
public RotwienerNest_Tendril ChildTendril
Field Value
- RotwienerNest_Tendril
Geo_Severed
public GameObject Geo_Severed
Field Value
- GameObject
Geo_Whole
public GameObject Geo_Whole
Field Value
- GameObject
NoduleSize
Field Value
- float
Point_Nodule
public Transform Point_Nodule
Field Value
- Transform
Prefab_Nodule
public GameObject Prefab_Nodule
Field Value
- GameObject
State
public RotwienerNest_Tendril.TendrilState State
Field Value
- RotwienerNest_Tendril.TendrilState
Methods
CanSupplyNodulePower()
public bool CanSupplyNodulePower()
Returns
- bool
Init(RotwienerNest_Tendril, TendrilState)
public void Init(RotwienerNest_Tendril parent, RotwienerNest_Tendril.TendrilState state)
Parameters
parent
RotwienerNest_Tendril
state
RotwienerNest_Tendril.TendrilState
NoduleDestroyed(RotwienerNest_Nodule)
public void NoduleDestroyed(RotwienerNest_Nodule n)
Parameters
n
RotwienerNest_Nodule
SetState(TendrilState, bool)
public void SetState(RotwienerNest_Tendril.TendrilState s, bool isInit)
Parameters
s
RotwienerNest_Tendril.TendrilState
isInit
bool
SetTendrilParent()
public void SetTendrilParent()
Update()