Table of Contents

Class RotwienerNest_Tendril

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RotwienerNest_Tendril : MonoBehaviour
Inheritance
RotwienerNest_Tendril

Constructors

RotwienerNest_Tendril()

public RotwienerNest_Tendril()

Fields

ChildTendril

public RotwienerNest_Tendril ChildTendril

Field Value

RotwienerNest_Tendril

Geo_Severed

public GameObject Geo_Severed

Field Value

GameObject

Geo_Whole

public GameObject Geo_Whole

Field Value

GameObject

NoduleSize

public float NoduleSize

Field Value

float

Point_Nodule

public Transform Point_Nodule

Field Value

Transform

Prefab_Nodule

public GameObject Prefab_Nodule

Field Value

GameObject

State

public RotwienerNest_Tendril.TendrilState State

Field Value

RotwienerNest_Tendril.TendrilState

Methods

CanSupplyNodulePower()

public bool CanSupplyNodulePower()

Returns

bool

Init(RotwienerNest_Tendril, TendrilState)

public void Init(RotwienerNest_Tendril parent, RotwienerNest_Tendril.TendrilState state)

Parameters

parent RotwienerNest_Tendril
state RotwienerNest_Tendril.TendrilState

NoduleDestroyed(RotwienerNest_Nodule)

public void NoduleDestroyed(RotwienerNest_Nodule n)

Parameters

n RotwienerNest_Nodule

SetState(TendrilState, bool)

public void SetState(RotwienerNest_Tendril.TendrilState s, bool isInit)

Parameters

s RotwienerNest_Tendril.TendrilState
isInit bool

SetTendrilParent()

public void SetTendrilParent()

Update()

public void Update()