Class RotwienerNest_Nodule
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RotwienerNest_Nodule : MonoBehaviour, IFVRDamageable
- Inheritance
-
RotwienerNest_Nodule
- Implements
-
Constructors
RotwienerNest_Nodule()
public RotwienerNest_Nodule()
Fields
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
AudSource_loop
public AudioSource AudSource_loop
Field Value
- AudioSource
BleedDamageMult
public float BleedDamageMult
Field Value
- float
BleedRateMult
public float BleedRateMult
Field Value
- float
BleedVFXIntensity
public float BleedVFXIntensity
Field Value
- float
C
Field Value
- Collider
Core
Field Value
- GameObject
DamageFX_Explosion
public GameObject DamageFX_Explosion
Field Value
- GameObject
DamageFX_LargeMustardBurst
public GameObject DamageFX_LargeMustardBurst
Field Value
- GameObject
DamageFX_MustardSpoutLarge
public GameObject DamageFX_MustardSpoutLarge
Field Value
- GameObject
DamageFX_MustardSpoutSmall
public GameObject DamageFX_MustardSpoutSmall
Field Value
- GameObject
DamageFX_SmallMustardBurst
public GameObject DamageFX_SmallMustardBurst
Field Value
- GameObject
Mult_Blunt
Field Value
- float
Mult_Cutting
public float Mult_Cutting
Field Value
- float
Mult_Explosive
public float Mult_Explosive
Field Value
- float
Mult_Melee
Field Value
- float
Mult_Piercing
public float Mult_Piercing
Field Value
- float
Mult_Projectile
public float Mult_Projectile
Field Value
- float
Mult_Thermal
public float Mult_Thermal
Field Value
- float
Mustard
Field Value
- float
SpawnOnSpode
public GameObject SpawnOnSpode
Field Value
- GameObject
State
public RotwienerNest_Nodule.NoduleState State
Field Value
- RotwienerNest_Nodule.NoduleState
Type
public RotwienerNest_Nodule.NoduleType Type
Field Value
- RotwienerNest_Nodule.NoduleType
Wrap_Closed
public GameObject Wrap_Closed
Field Value
- GameObject
Wrap_Open
public GameObject Wrap_Open
Field Value
- GameObject
t_Core
Field Value
- Transform
t_Wrap_Closed
public Transform t_Wrap_Closed
Field Value
- Transform
Methods
AccurueBleedingHit(Vector3, Vector3, float)
public void AccurueBleedingHit(Vector3 point, Vector3 dir, float bloodAmount)
Parameters
point
Vector3
dir
Vector3
bloodAmount
float
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
SetState(NoduleState, bool)
public void SetState(RotwienerNest_Nodule.NoduleState s, bool isInit)
Parameters
s
RotwienerNest_Nodule.NoduleState
isInit
bool
SetType(NoduleType, RotwienerNest, RotwienerNest_Tendril)
public void SetType(RotwienerNest_Nodule.NoduleType type, RotwienerNest n, RotwienerNest_Tendril t)
Parameters
type
RotwienerNest_Nodule.NoduleType
n
RotwienerNest
t
RotwienerNest_Tendril
Update()