Table of Contents

Class RotwienerNest_Nodule

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RotwienerNest_Nodule : MonoBehaviour, IFVRDamageable
Inheritance
RotwienerNest_Nodule
Implements

Constructors

RotwienerNest_Nodule()

public RotwienerNest_Nodule()

Fields

AudEvent_Scream

public AudioEvent AudEvent_Scream

Field Value

AudioEvent

AudSource_loop

public AudioSource AudSource_loop

Field Value

AudioSource

BleedDamageMult

public float BleedDamageMult

Field Value

float

BleedRateMult

public float BleedRateMult

Field Value

float

BleedVFXIntensity

public float BleedVFXIntensity

Field Value

float

C

public Collider C

Field Value

Collider

Core

public GameObject Core

Field Value

GameObject

DamageFX_Explosion

public GameObject DamageFX_Explosion

Field Value

GameObject

DamageFX_LargeMustardBurst

public GameObject DamageFX_LargeMustardBurst

Field Value

GameObject

DamageFX_MustardSpoutLarge

public GameObject DamageFX_MustardSpoutLarge

Field Value

GameObject

DamageFX_MustardSpoutSmall

public GameObject DamageFX_MustardSpoutSmall

Field Value

GameObject

DamageFX_SmallMustardBurst

public GameObject DamageFX_SmallMustardBurst

Field Value

GameObject

Mult_Blunt

public float Mult_Blunt

Field Value

float

Mult_Cutting

public float Mult_Cutting

Field Value

float

Mult_Explosive

public float Mult_Explosive

Field Value

float

Mult_Melee

public float Mult_Melee

Field Value

float

Mult_Piercing

public float Mult_Piercing

Field Value

float

Mult_Projectile

public float Mult_Projectile

Field Value

float

Mult_Thermal

public float Mult_Thermal

Field Value

float

Mustard

public float Mustard

Field Value

float

SpawnOnSpode

public GameObject SpawnOnSpode

Field Value

GameObject

State

public RotwienerNest_Nodule.NoduleState State

Field Value

RotwienerNest_Nodule.NoduleState

Type

public RotwienerNest_Nodule.NoduleType Type

Field Value

RotwienerNest_Nodule.NoduleType

Wrap_Closed

public GameObject Wrap_Closed

Field Value

GameObject

Wrap_Open

public GameObject Wrap_Open

Field Value

GameObject

t_Core

public Transform t_Core

Field Value

Transform

t_Wrap_Closed

public Transform t_Wrap_Closed

Field Value

Transform

Methods

AccurueBleedingHit(Vector3, Vector3, float)

public void AccurueBleedingHit(Vector3 point, Vector3 dir, float bloodAmount)

Parameters

point Vector3
dir Vector3
bloodAmount float

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

SetState(NoduleState, bool)

public void SetState(RotwienerNest_Nodule.NoduleState s, bool isInit)

Parameters

s RotwienerNest_Nodule.NoduleState
isInit bool

SetType(NoduleType, RotwienerNest, RotwienerNest_Tendril)

public void SetType(RotwienerNest_Nodule.NoduleType type, RotwienerNest n, RotwienerNest_Tendril t)

Parameters

type RotwienerNest_Nodule.NoduleType
n RotwienerNest
t RotwienerNest_Tendril

Update()

public void Update()