Table of Contents

Class SaveableGunCase

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SaveableGunCase : FVRPhysicalObject
Inheritance
SaveableGunCase
Inherited Members

Constructors

SaveableGunCase()

public SaveableGunCase()

Fields

Cover

public SaveableGunCaseCover Cover

Field Value

SaveableGunCaseCover

LM_Scan

public LayerMask LM_Scan

Field Value

LayerMask

Latch1

public SaveableGunCaseLatch Latch1

Field Value

SaveableGunCaseLatch

Latch2

public SaveableGunCaseLatch Latch2

Field Value

SaveableGunCaseLatch

ScanVolume

public Transform ScanVolume

Field Value

Transform

Methods

ConfigureFromFlagDic(Dictionary<string, string>)

public override void ConfigureFromFlagDic(Dictionary<string, string> f)

Parameters

f Dictionary<string, string>

ContainOtherObject(FVRPhysicalObject)

public override void ContainOtherObject(FVRPhysicalObject o)

Parameters

o FVRPhysicalObject

GetFlagDic()

public override Dictionary<string, string> GetFlagDic()

Returns

Dictionary<string, string>

GetGenericRotations()

public override List<Quaternion> GetGenericRotations()

Returns

List<Quaternion>

GetGenericVector3s()

public override List<Vector3> GetGenericVector3s()

Returns

List<Vector3>

IsDistantGrabbable()

public override bool IsDistantGrabbable()

Returns

bool

SetGenericRotations(List<Quaternion>)

public override void SetGenericRotations(List<Quaternion> rotations)

Parameters

rotations List<Quaternion>

SetGenericVector3s(List<Vector3>)

public override void SetGenericVector3s(List<Vector3> vector3s)

Parameters

vector3s List<Vector3>

UpdateCaseState()

public void UpdateCaseState()