Class SaveableGunCase
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SaveableGunCase : FVRPhysicalObject
- Inheritance
-
SaveableGunCase
- Inherited Members
Constructors
SaveableGunCase()
public SaveableGunCase()
Fields
Cover
public SaveableGunCaseCover Cover
Field Value
LM_Scan
public LayerMask LM_Scan
Field Value
- LayerMask
Latch1
public SaveableGunCaseLatch Latch1
Field Value
Latch2
public SaveableGunCaseLatch Latch2
Field Value
ScanVolume
public Transform ScanVolume
Field Value
- Transform
Methods
ConfigureFromFlagDic(Dictionary<string, string>)
public override void ConfigureFromFlagDic(Dictionary<string, string> f)
Parameters
f
Dictionary<string, string>
ContainOtherObject(FVRPhysicalObject)
public override void ContainOtherObject(FVRPhysicalObject o)
Parameters
GetFlagDic()
public override Dictionary<string, string> GetFlagDic()
Returns
GetGenericRotations()
public override List<Quaternion> GetGenericRotations()
Returns
- List<Quaternion>
GetGenericVector3s()
public override List<Vector3> GetGenericVector3s()
Returns
- List<Vector3>
IsDistantGrabbable()
public override bool IsDistantGrabbable()
Returns
SetGenericRotations(List<Quaternion>)
public override void SetGenericRotations(List<Quaternion> rotations)
Parameters
rotations
List<Quaternion>
SetGenericVector3s(List<Vector3>)
public override void SetGenericVector3s(List<Vector3> vector3s)
Parameters
vector3s
List<Vector3>
UpdateCaseState()
public void UpdateCaseState()