Class SimpleEventClicker
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SimpleEventClicker : FVRPhysicalObject
- Inheritance
-
SimpleEventClicker
- Inherited Members
Constructors
SimpleEventClicker()
public SimpleEventClicker()
Fields
AudEvent_Click
public AudioEvent AudEvent_Click
Field Value
AudEvent_DialClick
public AudioEvent AudEvent_DialClick
Field Value
AudEvent_IndicatorClick
public AudioEvent AudEvent_IndicatorClick
Field Value
DialRots
public List<float> DialRots
Field Value
Dials
public List<Transform> Dials
Field Value
- List<Transform>
Indicator
public Transform Indicator
Field Value
- Transform
IndicatorPoses
public List<Vector3> IndicatorPoses
Field Value
- List<Vector3>
Trigger
public Transform Trigger
Field Value
- Transform
TriggerAxis
public FVRPhysicalObject.Axis TriggerAxis
Field Value
TriggerInterpStyle
public FVRPhysicalObject.InterpStyle TriggerInterpStyle
Field Value
TriggerVars
public Vector2 TriggerVars
Field Value
- Vector2
Methods
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteractionIntoInventorySlot(FVRViveHand, FVRQuickBeltSlot)
public override void EndInteractionIntoInventorySlot(FVRViveHand hand, FVRQuickBeltSlot slot)
Parameters
hand
FVRViveHandslot
FVRQuickBeltSlot
PlayAudEvent(AudioEvent)
public FVRPooledAudioSource PlayAudEvent(AudioEvent ev)
Parameters
ev
AudioEvent
Returns
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand