Class Speedloader
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Speedloader : FVRPhysicalObject
- Inheritance
-
Speedloader
- Inherited Members
Constructors
Speedloader()
public Speedloader()
Fields
Chambers
public List<SpeedloaderChamber> Chambers
Field Value
InjectsOnInsertion
public bool InjectsOnInsertion
Field Value
IsPretendingToBeAMagazine
public bool IsPretendingToBeAMagazine
Field Value
ProfileOverride
public FVRFirearmMagazineAudioSet ProfileOverride
Field Value
SLType
public Speedloader.SpeedLoaderType SLType
Field Value
forwardEjectionDisplacement
public float forwardEjectionDisplacement
Field Value
Methods
DuplicateFromSpawnLock(FVRViveHand)
public override GameObject DuplicateFromSpawnLock(FVRViveHand hand)
Parameters
hand
FVRViveHand
Returns
- GameObject
FVRFixedUpdate()
protected override void FVRFixedUpdate()
FVRUpdate()
protected override void FVRUpdate()
OnTriggerEnter(Collider)
public void OnTriggerEnter(Collider c)
Parameters
c
Collider
OnTriggerExit(Collider)
public void OnTriggerExit(Collider c)
Parameters
c
Collider
ReloadClipWithType(FireArmRoundClass)
public void ReloadClipWithType(FireArmRoundClass rClass)
Parameters
rClass
FireArmRoundClass
ReloadSpeedLoaderWithList(List<FireArmRoundClass>)
public void ReloadSpeedLoaderWithList(List<FireArmRoundClass> list)
Parameters
list
List<FireArmRoundClass>
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand