Table of Contents

Class Speedloader

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Speedloader : FVRPhysicalObject
Inheritance
Speedloader
Inherited Members

Constructors

Speedloader()

public Speedloader()

Fields

Chambers

public List<SpeedloaderChamber> Chambers

Field Value

List<SpeedloaderChamber>

InjectsOnInsertion

public bool InjectsOnInsertion

Field Value

bool

IsPretendingToBeAMagazine

public bool IsPretendingToBeAMagazine

Field Value

bool

ProfileOverride

public FVRFirearmMagazineAudioSet ProfileOverride

Field Value

FVRFirearmMagazineAudioSet

SLType

public Speedloader.SpeedLoaderType SLType

Field Value

Speedloader.SpeedLoaderType

forwardEjectionDisplacement

public float forwardEjectionDisplacement

Field Value

float

Methods

DuplicateFromSpawnLock(FVRViveHand)

public override GameObject DuplicateFromSpawnLock(FVRViveHand hand)

Parameters

hand FVRViveHand

Returns

GameObject

FVRFixedUpdate()

protected override void FVRFixedUpdate()

FVRUpdate()

protected override void FVRUpdate()

OnTriggerEnter(Collider)

public void OnTriggerEnter(Collider c)

Parameters

c Collider

OnTriggerExit(Collider)

public void OnTriggerExit(Collider c)

Parameters

c Collider

ReloadClipWithType(FireArmRoundClass)

public void ReloadClipWithType(FireArmRoundClass rClass)

Parameters

rClass FireArmRoundClass

ReloadSpeedLoaderWithList(List<FireArmRoundClass>)

public void ReloadSpeedLoaderWithList(List<FireArmRoundClass> list)

Parameters

list List<FireArmRoundClass>

Start()

protected override void Start()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand