Class TAH_Reticle
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TAH_Reticle : MonoBehaviour
- Inheritance
-
TAH_Reticle
Constructors
TAH_Reticle()
Fields
public List<TAH_ReticleContact> Contacts
Field Value
- List<TAH_ReticleContact>
HealthRingRend
public Renderer HealthRingRend
Field Value
- Renderer
Health_Empty
public Color Health_Empty
Field Value
- Color
Health_Full
Field Value
- Color
IFFScanner
public AIEntity IFFScanner
Field Value
- AIEntity
public GameObject P_Contact
Field Value
- GameObject
Priority
public AITargetPrioritySystem Priority
Field Value
- AITargetPrioritySystem
Range
Field Value
- float
RegistersEnemies
public bool RegistersEnemies
Field Value
- bool
ShowArrows
Field Value
- bool
UsesHealthRing
public bool UsesHealthRing
Field Value
- bool
UsesReticlePos
public bool UsesReticlePos
Field Value
- bool
UsesVerticality
public bool UsesVerticality
Field Value
- bool
Methods
public void DeRegisterTrackedType(TAH_ReticleContact.ContactType type)
Parameters
type
TAH_ReticleContact.ContactType
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
public TAH_ReticleContact RegisterTrackedObject(Transform obj, TAH_ReticleContact.ContactType type)
Parameters
obj
Transform
type
TAH_ReticleContact.ContactType
Returns
- TAH_ReticleContact