Table of Contents

Class TAH_Reticle

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TAH_Reticle : MonoBehaviour
Inheritance
TAH_Reticle

Constructors

TAH_Reticle()

public TAH_Reticle()

Fields

Contacts

public List<TAH_ReticleContact> Contacts

Field Value

List<TAH_ReticleContact>

HealthRingRend

public Renderer HealthRingRend

Field Value

Renderer

Health_Empty

public Color Health_Empty

Field Value

Color

Health_Full

public Color Health_Full

Field Value

Color

IFFScanner

public AIEntity IFFScanner

Field Value

AIEntity

P_Contact

public GameObject P_Contact

Field Value

GameObject

Priority

public AITargetPrioritySystem Priority

Field Value

AITargetPrioritySystem

Range

public float Range

Field Value

float

RegistersEnemies

public bool RegistersEnemies

Field Value

bool

ShowArrows

public bool ShowArrows

Field Value

bool

UsesHealthRing

public bool UsesHealthRing

Field Value

bool

UsesReticlePos

public bool UsesReticlePos

Field Value

bool

UsesVerticality

public bool UsesVerticality

Field Value

bool

Methods

DeRegisterTrackedType(ContactType)

public void DeRegisterTrackedType(TAH_ReticleContact.ContactType type)

Parameters

type TAH_ReticleContact.ContactType

EventReceive(AIEvent)

public void EventReceive(AIEvent e)

Parameters

e AIEvent

RegisterTrackedObject(Transform, ContactType)

public TAH_ReticleContact RegisterTrackedObject(Transform obj, TAH_ReticleContact.ContactType type)

Parameters

obj Transform
type TAH_ReticleContact.ContactType

Returns

TAH_ReticleContact