Table of Contents

Class TNH_DestructibleBarrier

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_DestructibleBarrier : MonoBehaviour, IFVRDamageable
Inheritance
TNH_DestructibleBarrier
Implements

Constructors

TNH_DestructibleBarrier()

public TNH_DestructibleBarrier()

Fields

Damage_PerStage

public float Damage_PerStage

Field Value

float

Height

public float Height

Field Value

float

MyState

public TNH_DestructibleBarrier.State MyState

Field Value

TNH_DestructibleBarrier.State

Obstacle

public NavMeshObstacle Obstacle

Field Value

NavMeshObstacle

RB

public Rigidbody RB

Field Value

Rigidbody

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpawnOnDestroyPoints

public List<Transform> SpawnOnDestroyPoints

Field Value

List<Transform>

Stages

public List<GameObject> Stages

Field Value

List<GameObject>

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

InitToPlace(Vector3, Vector3)

public void InitToPlace(Vector3 pos, Vector3 forward)

Parameters

pos Vector3
forward Vector3

Lower()

public void Lower()

SetBarrierPoint(TNH_DestructibleBarrierPoint)

public void SetBarrierPoint(TNH_DestructibleBarrierPoint b)

Parameters

b TNH_DestructibleBarrierPoint