Table of Contents

Class TNH_EncryptionTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_EncryptionTarget : MonoBehaviour, IFVRDamageable
Inheritance
TNH_EncryptionTarget
Implements

Constructors

TNH_EncryptionTarget()

public TNH_EncryptionTarget()

Fields

AgilePointer

public Transform AgilePointer

Field Value

Transform

AreSomeSubpartsTargets

public bool AreSomeSubpartsTargets

Field Value

bool

AudEvent_SoundOnDamage

public AudioEvent AudEvent_SoundOnDamage

Field Value

AudioEvent

AudEvent_SoundOnDamage2

public AudioEvent AudEvent_SoundOnDamage2

Field Value

AudioEvent

AudEvent_WarpFrom

public AudioEvent AudEvent_WarpFrom

Field Value

AudioEvent

AudEvent_WarpTo

public AudioEvent AudEvent_WarpTo

Field Value

AudioEvent

CastRadius

public float CastRadius

Field Value

float

Core2

public Transform Core2

Field Value

Transform

DamagePerHit

public float DamagePerHit

Field Value

float

DisplayList

public List<GameObject> DisplayList

Field Value

List<GameObject>

DistFromSpawnMax

public float DistFromSpawnMax

Field Value

float

FlashColor

public Color FlashColor

Field Value

Color

FlashIntensity

public float FlashIntensity

Field Value

float

FlashOnDestroy

public bool FlashOnDestroy

Field Value

bool

FlashRange

public float FlashRange

Field Value

float

GrowthPoints

public List<Vector3> GrowthPoints

Field Value

List<Vector3>

LM_AgileMove

public LayerMask LM_AgileMove

Field Value

LayerMask

LM_Regen

public LayerMask LM_Regen

Field Value

LayerMask

LM_RegenPlacement

public LayerMask LM_RegenPlacement

Field Value

LayerMask

MatsToChangeRimOn

public List<Renderer> MatsToChangeRimOn

Field Value

List<Renderer>

MaxGrowthDistance

public float MaxGrowthDistance

Field Value

float

MinMaxForce

public Vector2 MinMaxForce

Field Value

Vector2

MinMaxRange

public Vector2 MinMaxRange

Field Value

Vector2

NumHitsTilDestroyed

public int NumHitsTilDestroyed

Field Value

int

RB

public Rigidbody RB

Field Value

Rigidbody

RandomRotMag

public float RandomRotMag

Field Value

float

SoundOnDamage

public bool SoundOnDamage

Field Value

bool

SpawnOnDestruction

public List<GameObject> SpawnOnDestruction

Field Value

List<GameObject>

SpawnPoints

public List<Transform> SpawnPoints

Field Value

List<Transform>

StartingRegenSubTarg

public int StartingRegenSubTarg

Field Value

int

StartingSubTargs

public int StartingSubTargs

Field Value

int

StartsRandomRot

public bool StartsRandomRot

Field Value

bool

SubTargs

public List<GameObject> SubTargs

Field Value

List<GameObject>

SubpartDir

public TNH_EncryptionTarget.ForceDir SubpartDir

Field Value

TNH_EncryptionTarget.ForceDir

SubpartVelRange

public Vector2 SubpartVelRange

Field Value

Vector2

TendrilFloats

public List<float> TendrilFloats

Field Value

List<float>

Tendrils

public List<GameObject> Tendrils

Field Value

List<GameObject>

Type

public TNH_EncryptionType Type

Field Value

TNH_EncryptionType

UseReturnToSpawnForce

public bool UseReturnToSpawnForce

Field Value

bool

UseSubpartForce

public bool UseSubpartForce

Field Value

bool

UsesAgileMovement

public bool UsesAgileMovement

Field Value

bool

UsesDamagePerHit

public bool UsesDamagePerHit

Field Value

bool

UsesMultipleDisplay

public bool UsesMultipleDisplay

Field Value

bool

UsesRecursiveSubTarg

public bool UsesRecursiveSubTarg

Field Value

bool

UsesRegenerativeSubTarg

public bool UsesRegenerativeSubTarg

Field Value

bool

UsesSubTargs

public bool UsesSubTargs

Field Value

bool

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

DisableSubtarg(int)

public void DisableSubtarg(int i)

Parameters

i int

SetHoldPoint(TNH_HoldPoint)

public void SetHoldPoint(TNH_HoldPoint p)

Parameters

p TNH_HoldPoint

SetRB()

public void SetRB()

Start()

public void Start()

Update()

public void Update()