Class TNH_EncryptionTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_EncryptionTarget : MonoBehaviour, IFVRDamageable
- Inheritance
-
TNH_EncryptionTarget
- Implements
-
Constructors
TNH_EncryptionTarget()
public TNH_EncryptionTarget()
Fields
AgilePointer
public Transform AgilePointer
Field Value
- Transform
AreSomeSubpartsTargets
public bool AreSomeSubpartsTargets
Field Value
- bool
AudEvent_SoundOnDamage
public AudioEvent AudEvent_SoundOnDamage
Field Value
- AudioEvent
AudEvent_SoundOnDamage2
public AudioEvent AudEvent_SoundOnDamage2
Field Value
- AudioEvent
AudEvent_WarpFrom
public AudioEvent AudEvent_WarpFrom
Field Value
- AudioEvent
AudEvent_WarpTo
public AudioEvent AudEvent_WarpTo
Field Value
- AudioEvent
CastRadius
Field Value
- float
Core2
Field Value
- Transform
DamagePerHit
public float DamagePerHit
Field Value
- float
DisplayList
public List<GameObject> DisplayList
Field Value
- List<GameObject>
DistFromSpawnMax
public float DistFromSpawnMax
Field Value
- float
FlashColor
Field Value
- Color
FlashIntensity
public float FlashIntensity
Field Value
- float
FlashOnDestroy
public bool FlashOnDestroy
Field Value
- bool
FlashRange
Field Value
- float
GrowthPoints
public List<Vector3> GrowthPoints
Field Value
- List<Vector3>
LM_AgileMove
public LayerMask LM_AgileMove
Field Value
- LayerMask
LM_Regen
public LayerMask LM_Regen
Field Value
- LayerMask
LM_RegenPlacement
public LayerMask LM_RegenPlacement
Field Value
- LayerMask
MatsToChangeRimOn
public List<Renderer> MatsToChangeRimOn
Field Value
- List<Renderer>
MaxGrowthDistance
public float MaxGrowthDistance
Field Value
- float
MinMaxForce
public Vector2 MinMaxForce
Field Value
- Vector2
MinMaxRange
public Vector2 MinMaxRange
Field Value
- Vector2
NumHitsTilDestroyed
public int NumHitsTilDestroyed
Field Value
- int
RB
Field Value
- Rigidbody
RandomRotMag
public float RandomRotMag
Field Value
- float
SoundOnDamage
public bool SoundOnDamage
Field Value
- bool
SpawnOnDestruction
public List<GameObject> SpawnOnDestruction
Field Value
- List<GameObject>
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>
StartingRegenSubTarg
public int StartingRegenSubTarg
Field Value
- int
StartingSubTargs
public int StartingSubTargs
Field Value
- int
StartsRandomRot
public bool StartsRandomRot
Field Value
- bool
SubTargs
public List<GameObject> SubTargs
Field Value
- List<GameObject>
SubpartDir
public TNH_EncryptionTarget.ForceDir SubpartDir
Field Value
- TNH_EncryptionTarget.ForceDir
SubpartVelRange
public Vector2 SubpartVelRange
Field Value
- Vector2
TendrilFloats
public List<float> TendrilFloats
Field Value
- List<float>
Tendrils
public List<GameObject> Tendrils
Field Value
- List<GameObject>
Type
public TNH_EncryptionType Type
Field Value
- TNH_EncryptionType
UseReturnToSpawnForce
public bool UseReturnToSpawnForce
Field Value
- bool
UseSubpartForce
public bool UseSubpartForce
Field Value
- bool
UsesAgileMovement
public bool UsesAgileMovement
Field Value
- bool
UsesDamagePerHit
public bool UsesDamagePerHit
Field Value
- bool
UsesMultipleDisplay
public bool UsesMultipleDisplay
Field Value
- bool
UsesRecursiveSubTarg
public bool UsesRecursiveSubTarg
Field Value
- bool
UsesRegenerativeSubTarg
public bool UsesRegenerativeSubTarg
Field Value
- bool
UsesSubTargs
Field Value
- bool
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
DisableSubtarg(int)
public void DisableSubtarg(int i)
Parameters
i
int
SetHoldPoint(TNH_HoldPoint)
public void SetHoldPoint(TNH_HoldPoint p)
Parameters
p
TNH_HoldPoint
SetRB()
Start()
Update()