Table of Contents

Class TNH_HoldPoint

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_HoldPoint : MonoBehaviour
Inheritance
TNH_HoldPoint

Constructors

TNH_HoldPoint()

public TNH_HoldPoint()

Fields

AUDEvent_Failure

public AudioEvent AUDEvent_Failure

Field Value

AudioEvent

AUDEvent_HoldWave

public AudioEvent AUDEvent_HoldWave

Field Value

AudioEvent

AUDEvent_Success

public AudioEvent AUDEvent_Success

Field Value

AudioEvent

AttackVectors

public List<TNH_HoldPoint.AttackVector> AttackVectors

Field Value

List<TNH_HoldPoint.AttackVector>

BarrierPoints

public List<TNH_DestructibleBarrierPoint> BarrierPoints

Field Value

List<TNH_DestructibleBarrierPoint>

Bounds

public List<Transform> Bounds

Field Value

List<Transform>

CoverPoints

public List<AICoverPoint> CoverPoints

Field Value

List<AICoverPoint>

GizmoMesh_SosigAttack

public Mesh GizmoMesh_SosigAttack

Field Value

Mesh

H

public TNH_HoldChallenge H

Field Value

TNH_HoldChallenge

M

public TNH_Manager M

Field Value

TNH_Manager

NavBlockers

public GameObject NavBlockers

Field Value

GameObject

PathRootOverride

public Transform PathRootOverride

Field Value

Transform

ShowPoint_SystemNode

public bool ShowPoint_SystemNode

Field Value

bool

ShowPoints_Sosigs_Attack

public bool ShowPoints_Sosigs_Attack

Field Value

bool

ShowPoints_Sosigs_Defense

public bool ShowPoints_Sosigs_Defense

Field Value

bool

ShowPoints_Targets

public bool ShowPoints_Targets

Field Value

bool

ShowPoints_Turrets

public bool ShowPoints_Turrets

Field Value

bool

SpawnPoint_SystemNode

public Transform SpawnPoint_SystemNode

Field Value

Transform

SpawnPoints_Sosigs_Defense

public List<Transform> SpawnPoints_Sosigs_Defense

Field Value

List<Transform>

SpawnPoints_Targets

public List<Transform> SpawnPoints_Targets

Field Value

List<Transform>

SpawnPoints_Turrets

public List<Transform> SpawnPoints_Turrets

Field Value

List<Transform>

T

public TNH_TakeChallenge T

Field Value

TNH_TakeChallenge

TestingModeActivate

public bool TestingModeActivate

Field Value

bool

VFX_HoldWave

public GameObject VFX_HoldWave

Field Value

GameObject

Methods

BeginHoldChallenge()

public void BeginHoldChallenge()

CheckIfDeadSosigWasMine(Sosig)

public void CheckIfDeadSosigWasMine(Sosig s)

Parameters

s Sosig

ConfigureAsSystemNode(TNH_TakeChallenge, TNH_HoldChallenge, int)

public void ConfigureAsSystemNode(TNH_TakeChallenge t, TNH_HoldChallenge h, int reward)

Parameters

t TNH_TakeChallenge
h TNH_HoldChallenge
reward int

DebugPathsRandom()

public void DebugPathsRandom()

DeleteAllActiveEntities()

public void DeleteAllActiveEntities()

FloatToTime(float, string)

public string FloatToTime(float toConvert, string format)

Parameters

toConvert float
format string

Returns

string

ForceClearConfiguration()

public void ForceClearConfiguration()

Init()

public void Init()

IsPointInBounds(Vector3)

public bool IsPointInBounds(Vector3 p)

Parameters

p Vector3

Returns

bool

PrimeAttackVectors()

public void PrimeAttackVectors()

RegisterNewTarget(TNH_EncryptionTarget)

public void RegisterNewTarget(TNH_EncryptionTarget t)

Parameters

t TNH_EncryptionTarget

ShutDownHoldPoint()

public void ShutDownHoldPoint()

TargetDestroyed(TNH_EncryptionTarget)

public void TargetDestroyed(TNH_EncryptionTarget t)

Parameters

t TNH_EncryptionTarget

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool

Update()

public void Update()