Class TNH_HoldPoint
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_HoldPoint : MonoBehaviour
- Inheritance
-
TNH_HoldPoint
Constructors
TNH_HoldPoint()
Fields
AUDEvent_Failure
public AudioEvent AUDEvent_Failure
Field Value
- AudioEvent
AUDEvent_HoldWave
public AudioEvent AUDEvent_HoldWave
Field Value
- AudioEvent
AUDEvent_Success
public AudioEvent AUDEvent_Success
Field Value
- AudioEvent
AttackVectors
public List<TNH_HoldPoint.AttackVector> AttackVectors
Field Value
- List<TNH_HoldPoint.AttackVector>
BarrierPoints
public List<TNH_DestructibleBarrierPoint> BarrierPoints
Field Value
- List<TNH_DestructibleBarrierPoint>
Bounds
public List<Transform> Bounds
Field Value
- List<Transform>
CoverPoints
public List<AICoverPoint> CoverPoints
Field Value
- List<AICoverPoint>
GizmoMesh_SosigAttack
public Mesh GizmoMesh_SosigAttack
Field Value
- Mesh
H
public TNH_HoldChallenge H
Field Value
- TNH_HoldChallenge
M
Field Value
- TNH_Manager
NavBlockers
public GameObject NavBlockers
Field Value
- GameObject
PathRootOverride
public Transform PathRootOverride
Field Value
- Transform
ShowPoint_SystemNode
public bool ShowPoint_SystemNode
Field Value
- bool
ShowPoints_Sosigs_Attack
public bool ShowPoints_Sosigs_Attack
Field Value
- bool
ShowPoints_Sosigs_Defense
public bool ShowPoints_Sosigs_Defense
Field Value
- bool
ShowPoints_Targets
public bool ShowPoints_Targets
Field Value
- bool
ShowPoints_Turrets
public bool ShowPoints_Turrets
Field Value
- bool
SpawnPoint_SystemNode
public Transform SpawnPoint_SystemNode
Field Value
- Transform
SpawnPoints_Sosigs_Defense
public List<Transform> SpawnPoints_Sosigs_Defense
Field Value
- List<Transform>
SpawnPoints_Targets
public List<Transform> SpawnPoints_Targets
Field Value
- List<Transform>
SpawnPoints_Turrets
public List<Transform> SpawnPoints_Turrets
Field Value
- List<Transform>
T
public TNH_TakeChallenge T
Field Value
- TNH_TakeChallenge
TestingModeActivate
public bool TestingModeActivate
Field Value
- bool
VFX_HoldWave
public GameObject VFX_HoldWave
Field Value
- GameObject
Methods
BeginHoldChallenge()
public void BeginHoldChallenge()
CheckIfDeadSosigWasMine(Sosig)
public void CheckIfDeadSosigWasMine(Sosig s)
Parameters
s
Sosig
public void ConfigureAsSystemNode(TNH_TakeChallenge t, TNH_HoldChallenge h, int reward)
Parameters
t
TNH_TakeChallenge
h
TNH_HoldChallenge
reward
int
DebugPathsRandom()
public void DebugPathsRandom()
DeleteAllActiveEntities()
public void DeleteAllActiveEntities()
FloatToTime(float, string)
public string FloatToTime(float toConvert, string format)
Parameters
toConvert
float
format
string
Returns
- string
ForceClearConfiguration()
public void ForceClearConfiguration()
Init()
IsPointInBounds(Vector3)
public bool IsPointInBounds(Vector3 p)
Parameters
p
Vector3
Returns
- bool
PrimeAttackVectors()
public void PrimeAttackVectors()
RegisterNewTarget(TNH_EncryptionTarget)
public void RegisterNewTarget(TNH_EncryptionTarget t)
Parameters
t
TNH_EncryptionTarget
ShutDownHoldPoint()
public void ShutDownHoldPoint()
TargetDestroyed(TNH_EncryptionTarget)
public void TargetDestroyed(TNH_EncryptionTarget t)
Parameters
t
TNH_EncryptionTarget
public bool TestVolumeBool(Transform t, Vector3 pos)
Parameters
t
Transform
pos
Vector3
Returns
- bool
Update()