Table of Contents

Class TNH_HoldPointSystemNode

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_HoldPointSystemNode : MonoBehaviour
Inheritance
TNH_HoldPointSystemNode

Constructors

TNH_HoldPointSystemNode()

public TNH_HoldPointSystemNode()

Fields

AUDEvent_HoldActivate

public AudioEvent AUDEvent_HoldActivate

Field Value

AudioEvent

ActivationRange

public float ActivationRange

Field Value

float

Color_Analyzing

public Color Color_Analyzing

Field Value

Color

Color_Hacking

public Color Color_Hacking

Field Value

Color

Color_Indentified

public Color Color_Indentified

Field Value

Color

Color_Passive

public Color Color_Passive

Field Value

Color

Display

public Text Display

Field Value

Text

DisplayTrans

public Transform DisplayTrans

Field Value

Transform

HoldPoint

public TNH_HoldPoint HoldPoint

Field Value

TNH_HoldPoint

NodeCenter

public Transform NodeCenter

Field Value

Transform

NodeRenderer

public Renderer NodeRenderer

Field Value

Renderer

VFX_Activate

public GameObject VFX_Activate

Field Value

GameObject

VFX_HoldActivate

public GameObject VFX_HoldActivate

Field Value

GameObject

Methods

SetDisplayString(string)

public void SetDisplayString(string s)

Parameters

s string

SetNodeMode(SystemNodeMode)

public void SetNodeMode(TNH_HoldPointSystemNode.SystemNodeMode m)

Parameters

m TNH_HoldPointSystemNode.SystemNodeMode