Class TNH_HoldPointSystemNode
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_HoldPointSystemNode : MonoBehaviour
- Inheritance
-
TNH_HoldPointSystemNode
Constructors
TNH_HoldPointSystemNode()
public TNH_HoldPointSystemNode()
Fields
AUDEvent_HoldActivate
public AudioEvent AUDEvent_HoldActivate
Field Value
- AudioEvent
ActivationRange
public float ActivationRange
Field Value
- float
Color_Analyzing
public Color Color_Analyzing
Field Value
- Color
Color_Hacking
public Color Color_Hacking
Field Value
- Color
Color_Indentified
public Color Color_Indentified
Field Value
- Color
Color_Passive
public Color Color_Passive
Field Value
- Color
Display
Field Value
- Text
DisplayTrans
public Transform DisplayTrans
Field Value
- Transform
HoldPoint
public TNH_HoldPoint HoldPoint
Field Value
- TNH_HoldPoint
NodeCenter
public Transform NodeCenter
Field Value
- Transform
NodeRenderer
public Renderer NodeRenderer
Field Value
- Renderer
VFX_Activate
public GameObject VFX_Activate
Field Value
- GameObject
VFX_HoldActivate
public GameObject VFX_HoldActivate
Field Value
- GameObject
Methods
SetDisplayString(string)
public void SetDisplayString(string s)
Parameters
s
string
SetNodeMode(SystemNodeMode)
public void SetNodeMode(TNH_HoldPointSystemNode.SystemNodeMode m)
Parameters
m
TNH_HoldPointSystemNode.SystemNodeMode