Table of Contents

Class TNH_SupplyPoint

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_SupplyPoint : MonoBehaviour
Inheritance
TNH_SupplyPoint

Constructors

TNH_SupplyPoint()

public TNH_SupplyPoint()

Fields

Bounds

public Transform Bounds

Field Value

Transform

CoverPoints

public List<AICoverPoint> CoverPoints

Field Value

List<AICoverPoint>

GizmoMesh_Box

public Mesh GizmoMesh_Box

Field Value

Mesh

GizmoMesh_CaseLarge

public Mesh GizmoMesh_CaseLarge

Field Value

Mesh

GizmoMesh_CaseSmall

public Mesh GizmoMesh_CaseSmall

Field Value

Mesh

GizmoMesh_Melee

public Mesh GizmoMesh_Melee

Field Value

Mesh

GizmoMesh_Panel

public Mesh GizmoMesh_Panel

Field Value

Mesh

GizmoMesh_SosigAttack

public Mesh GizmoMesh_SosigAttack

Field Value

Mesh

GizmoMesh_Table

public Mesh GizmoMesh_Table

Field Value

Mesh

M

public TNH_Manager M

Field Value

TNH_Manager

ShowPoint_PlayerSpawn

public bool ShowPoint_PlayerSpawn

Field Value

bool

ShowPoints_Boxes

public bool ShowPoints_Boxes

Field Value

bool

ShowPoints_Screens

public bool ShowPoints_Screens

Field Value

bool

ShowPoints_Sosigs_Defense

public bool ShowPoints_Sosigs_Defense

Field Value

bool

ShowPoints_SpawnTable

public bool ShowPoints_SpawnTable

Field Value

bool

ShowPoints_Turrets

public bool ShowPoints_Turrets

Field Value

bool

SpawnPoint_CaseLarge

public Transform SpawnPoint_CaseLarge

Field Value

Transform

SpawnPoint_CaseSmall

public Transform SpawnPoint_CaseSmall

Field Value

Transform

SpawnPoint_Melee

public Transform SpawnPoint_Melee

Field Value

Transform

SpawnPoint_PlayerSpawn

public Transform SpawnPoint_PlayerSpawn

Field Value

Transform

SpawnPoint_Shield

public Transform SpawnPoint_Shield

Field Value

Transform

SpawnPoint_Tables

public List<Transform> SpawnPoint_Tables

Field Value

List<Transform>

SpawnPoints_Boxes

public List<Transform> SpawnPoints_Boxes

Field Value

List<Transform>

SpawnPoints_Panels

public List<Transform> SpawnPoints_Panels

Field Value

List<Transform>

SpawnPoints_SmallItem

public List<Transform> SpawnPoints_SmallItem

Field Value

List<Transform>

SpawnPoints_Sosigs_Defense

public List<Transform> SpawnPoints_Sosigs_Defense

Field Value

List<Transform>

SpawnPoints_Turrets

public List<Transform> SpawnPoints_Turrets

Field Value

List<Transform>

T

public TNH_TakeChallenge T

Field Value

TNH_TakeChallenge

Methods

CheckIfDeadSosigWasMine(Sosig)

public void CheckIfDeadSosigWasMine(Sosig s)

Parameters

s Sosig

ClearConfiguration()

public void ClearConfiguration()

Configure(TNH_TakeChallenge, bool, bool, bool, SupplyPanelType, int, int, bool)

public void Configure(TNH_TakeChallenge t, bool spawnSosigs, bool spawnDefenses, bool spawnConstructor, TNH_SupplyPoint.SupplyPanelType panelType, int minBoxPiles, int maxBoxPiles, bool SpawnToken)

Parameters

t TNH_TakeChallenge
spawnSosigs bool
spawnDefenses bool
spawnConstructor bool
panelType TNH_SupplyPoint.SupplyPanelType
minBoxPiles int
maxBoxPiles int
SpawnToken bool

ConfigureAtBeginning(TNH_CharacterDef)

public void ConfigureAtBeginning(TNH_CharacterDef c)

Parameters

c TNH_CharacterDef

DeleteAllActiveEntities()

public void DeleteAllActiveEntities()

DrawMyIndex()

public void DrawMyIndex()

HasBeenVisited()

public bool HasBeenVisited()

Returns

bool

IsPointInBounds(Vector3)

public bool IsPointInBounds(Vector3 p)

Parameters

p Vector3

Returns

bool

Reinforce()

public void Reinforce()

SetContact(TAH_ReticleContact)

public void SetContact(TAH_ReticleContact c)

Parameters

c TAH_ReticleContact

TestVisited()

public bool TestVisited()

Returns

bool

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool