Table of Contents

Class TNH_WeaponCrate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_WeaponCrate : MonoBehaviour
Inheritance
TNH_WeaponCrate

Constructors

TNH_WeaponCrate()

public TNH_WeaponCrate()

Fields

Cover

public GunCase_Cover Cover

Field Value

GunCase_Cover

Latches

public List<GunCase_Latch> Latches

Field Value

List<GunCase_Latch>

M

public TNH_Manager M

Field Value

TNH_Manager

Point_Gun

public Transform Point_Gun

Field Value

Transform

Points_Attachment

public List<Transform> Points_Attachment

Field Value

List<Transform>

Points_Cartridge

public List<Transform> Points_Cartridge

Field Value

List<Transform>

Points_MagClipSpeedloader

public List<Transform> Points_MagClipSpeedloader

Field Value

List<Transform>

m_containsItems

protected bool m_containsItems

Field Value

bool

m_isOpen

protected bool m_isOpen

Field Value

bool

Methods

PlaceWeaponInContainer(FVRObject, FVRObject, FVRObject, FVRObject, int)

public void PlaceWeaponInContainer(FVRObject gun, FVRObject requiredAttachment_A, FVRObject requiredAttachment_B, FVRObject magazineClipSpeedLoaderRound, int numClipSpeedLoaderRound)

Parameters

gun FVRObject
requiredAttachment_A FVRObject
requiredAttachment_B FVRObject
magazineClipSpeedLoaderRound FVRObject
numClipSpeedLoaderRound int

PlaceWeaponInContainer(GameObject, GameObject, GameObject, GameObject)

public void PlaceWeaponInContainer(GameObject gun, GameObject ammo, GameObject extra1, GameObject extra2)

Parameters

gun GameObject
ammo GameObject
extra1 GameObject
extra2 GameObject