Class TNH_WeaponCrate
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_WeaponCrate : MonoBehaviour
- Inheritance
-
TNH_WeaponCrate
Constructors
TNH_WeaponCrate()
Fields
Cover
public GunCase_Cover Cover
Field Value
- GunCase_Cover
Latches
public List<GunCase_Latch> Latches
Field Value
- List<GunCase_Latch>
M
Field Value
- TNH_Manager
Point_Gun
public Transform Point_Gun
Field Value
- Transform
Points_Attachment
public List<Transform> Points_Attachment
Field Value
- List<Transform>
Points_Cartridge
public List<Transform> Points_Cartridge
Field Value
- List<Transform>
Points_MagClipSpeedloader
public List<Transform> Points_MagClipSpeedloader
Field Value
- List<Transform>
m_containsItems
protected bool m_containsItems
Field Value
- bool
m_isOpen
Field Value
- bool
Methods
PlaceWeaponInContainer(FVRObject, FVRObject, FVRObject, FVRObject, int)
public void PlaceWeaponInContainer(FVRObject gun, FVRObject requiredAttachment_A, FVRObject requiredAttachment_B, FVRObject magazineClipSpeedLoaderRound, int numClipSpeedLoaderRound)
Parameters
gun
FVRObject
requiredAttachment_A
FVRObject
requiredAttachment_B
FVRObject
magazineClipSpeedLoaderRound
FVRObject
numClipSpeedLoaderRound
int
PlaceWeaponInContainer(GameObject, GameObject, GameObject, GameObject)
public void PlaceWeaponInContainer(GameObject gun, GameObject ammo, GameObject extra1, GameObject extra2)
Parameters
gun
GameObject
ammo
GameObject
extra1
GameObject
extra2
GameObject