Class Translocator
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Translocator : MonoBehaviour
- Inheritance
-
Translocator
Constructors
Translocator()
Fields
AudEvent_Arrive
public AudioEvent AudEvent_Arrive
Field Value
- AudioEvent
AudEvent_Insert
public AudioEvent AudEvent_Insert
Field Value
- AudioEvent
AudSource_ChargeUp
public AudioSource AudSource_ChargeUp
Field Value
- AudioSource
AudSource_TeleportHum
public AudioSource AudSource_TeleportHum
Field Value
- AudioSource
EndPoint
public Translocator EndPoint
Field Value
- Translocator
ExitPoint
public Transform ExitPoint
Field Value
- Transform
FlagValueWhenPowered
public int FlagValueWhenPowered
Field Value
- int
FlagWhenPowered
public string FlagWhenPowered
Field Value
- string
GlowStuff
public GameObject GlowStuff
Field Value
- GameObject
RequiresSlots
public bool RequiresSlots
Field Value
- bool
Slots
public List<Translocator.RessemblerCoreSlot> Slots
Field Value
- List<Translocator.RessemblerCoreSlot>
TeleportArriveEffect
public GameObject TeleportArriveEffect
Field Value
- GameObject
Methods
Init(ZosigFlagManager)
public void Init(ZosigFlagManager m)
Parameters
m
ZosigFlagManager
InsertCoreToSlot(int)
public bool InsertCoreToSlot(int i)
Parameters
i
int
Returns
- bool
IsPowered()
Returns
- bool
PlayArriveSound()
public void PlayArriveSound()