Table of Contents

Class Translocator

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Translocator : MonoBehaviour
Inheritance
Translocator

Constructors

Translocator()

public Translocator()

Fields

AudEvent_Arrive

public AudioEvent AudEvent_Arrive

Field Value

AudioEvent

AudEvent_Insert

public AudioEvent AudEvent_Insert

Field Value

AudioEvent

AudSource_ChargeUp

public AudioSource AudSource_ChargeUp

Field Value

AudioSource

AudSource_TeleportHum

public AudioSource AudSource_TeleportHum

Field Value

AudioSource

EndPoint

public Translocator EndPoint

Field Value

Translocator

ExitPoint

public Transform ExitPoint

Field Value

Transform

FlagValueWhenPowered

public int FlagValueWhenPowered

Field Value

int

FlagWhenPowered

public string FlagWhenPowered

Field Value

string

GlowStuff

public GameObject GlowStuff

Field Value

GameObject

RequiresSlots

public bool RequiresSlots

Field Value

bool

Slots

public List<Translocator.RessemblerCoreSlot> Slots

Field Value

List<Translocator.RessemblerCoreSlot>

TeleportArriveEffect

public GameObject TeleportArriveEffect

Field Value

GameObject

Methods

Init(ZosigFlagManager)

public void Init(ZosigFlagManager m)

Parameters

m ZosigFlagManager

InsertCoreToSlot(int)

public bool InsertCoreToSlot(int i)

Parameters

i int

Returns

bool

IsPowered()

public bool IsPowered()

Returns

bool

PlayArriveSound()

public void PlayArriveSound()