Table of Contents

Class wwBotManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwBotManager : MonoBehaviour
Inheritance
wwBotManager

Constructors

wwBotManager()

public wwBotManager()

Fields

Badge

public wwDeputyBadge Badge

Field Value

wwDeputyBadge

BanditProfiles

public wwBotManager.BotProfile[] BanditProfiles

Field Value

BotProfile[]

BonanzaBotProfiles

public wwBotManager.BotProfile[] BonanzaBotProfiles

Field Value

BotProfile[]

CivilianBotProfile_DownTown

public wwBotManager.BotProfile CivilianBotProfile_DownTown

Field Value

wwBotManager.BotProfile

CivilianBotProfile_MidTown

public wwBotManager.BotProfile CivilianBotProfile_MidTown

Field Value

wwBotManager.BotProfile

CivilianBotProfile_StartingArea

public wwBotManager.BotProfile CivilianBotProfile_StartingArea

Field Value

wwBotManager.BotProfile

CompletionCheckMarks

public GameObject[] CompletionCheckMarks

Field Value

GameObject[]

PSystemPayout

public ParticleSystem PSystemPayout

Field Value

ParticleSystem

ParkManager

public wwParkManager ParkManager

Field Value

wwParkManager

PayoutPuffPrefab

public GameObject PayoutPuffPrefab

Field Value

GameObject

PayoutSoundEvent

public AudioEvent PayoutSoundEvent

Field Value

AudioEvent

PosterTextures

public Texture2D[] PosterTextures

Field Value

Texture2D[]

Posters

public Renderer[] Posters

Field Value

Renderer[]

SpawnedBots

public List<GameObject> SpawnedBots

Field Value

List<GameObject>

Methods

BotHatRetrieved(int)

public void BotHatRetrieved(int index)

Parameters

index int

BotKilled(int, Vector3)

public void BotKilled(int index, Vector3 v)

Parameters

index int
v Vector3

ConfigureBotState(int[], int)

public void ConfigureBotState(int[] states, int nextBotToSpawn)

Parameters

states int[]
nextBotToSpawn int

DespawnActiveBots()

public void DespawnActiveBots()

SpawnBot(int)

public void SpawnBot(int index)

Parameters

index int

UpdateCheckMarks(int[])

public void UpdateCheckMarks(int[] states)

Parameters

states int[]