Class wwBotManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class wwBotManager : MonoBehaviour
- Inheritance
-
wwBotManager
Constructors
wwBotManager()
Fields
Badge
public wwDeputyBadge Badge
Field Value
- wwDeputyBadge
BanditProfiles
public wwBotManager.BotProfile[] BanditProfiles
Field Value
- BotProfile[]
BonanzaBotProfiles
public wwBotManager.BotProfile[] BonanzaBotProfiles
Field Value
- BotProfile[]
CivilianBotProfile_DownTown
public wwBotManager.BotProfile CivilianBotProfile_DownTown
Field Value
- wwBotManager.BotProfile
CivilianBotProfile_MidTown
public wwBotManager.BotProfile CivilianBotProfile_MidTown
Field Value
- wwBotManager.BotProfile
CivilianBotProfile_StartingArea
public wwBotManager.BotProfile CivilianBotProfile_StartingArea
Field Value
- wwBotManager.BotProfile
CompletionCheckMarks
public GameObject[] CompletionCheckMarks
Field Value
- GameObject[]
PSystemPayout
public ParticleSystem PSystemPayout
Field Value
- ParticleSystem
ParkManager
public wwParkManager ParkManager
Field Value
- wwParkManager
PayoutPuffPrefab
public GameObject PayoutPuffPrefab
Field Value
- GameObject
PayoutSoundEvent
public AudioEvent PayoutSoundEvent
Field Value
- AudioEvent
PosterTextures
public Texture2D[] PosterTextures
Field Value
- Texture2D[]
Posters
public Renderer[] Posters
Field Value
- Renderer[]
SpawnedBots
public List<GameObject> SpawnedBots
Field Value
- List<GameObject>
Methods
BotHatRetrieved(int)
public void BotHatRetrieved(int index)
Parameters
index
int
BotKilled(int, Vector3)
public void BotKilled(int index, Vector3 v)
Parameters
index
int
v
Vector3
public void ConfigureBotState(int[] states, int nextBotToSpawn)
Parameters
states
int[]
nextBotToSpawn
int
DespawnActiveBots()
public void DespawnActiveBots()
SpawnBot(int)
public void SpawnBot(int index)
Parameters
index
int
UpdateCheckMarks(int[])
public void UpdateCheckMarks(int[] states)
Parameters
states
int[]