Class wwRewardChest
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class wwRewardChest : MonoBehaviour
- Inheritance
-
wwRewardChest
Constructors
wwRewardChest()
Fields
BlackOut
public GameObject BlackOut
Field Value
- GameObject
Cap
Field Value
- Transform
ChestOpenEvent
public AudioEvent ChestOpenEvent
Field Value
- AudioEvent
ChestUnlockedEvent
public AudioEvent ChestUnlockedEvent
Field Value
- AudioEvent
Index
Field Value
- int
KeyPosition
public Transform KeyPosition
Field Value
- Transform
KeyPrefab
public GameObject KeyPrefab
Field Value
- GameObject
Lock
Field Value
- GameObject
Manager
public wwParkManager Manager
Field Value
- wwParkManager
ReadyToOpenParticles
public GameObject ReadyToOpenParticles
Field Value
- GameObject
ReadyToOpenTrigger
public GameObject ReadyToOpenTrigger
Field Value
- GameObject
RewardPoints
public Transform[] RewardPoints
Field Value
- Transform[]
RewardPrefabs
public GameObject[] RewardPrefabs
Field Value
- GameObject[]
RewardUnlocks
public ItemSpawnerID[] RewardUnlocks
Field Value
- ItemSpawnerID[]
Methods
Awake()
GetState()
Returns
- int
OpenChest()
SetState(int, bool)
public void SetState(int newState, bool stateEvent)
Parameters
newState
int
stateEvent
bool
UnlockChest()
public void UnlockChest()